#ifndef SPECTER_BUTTON_HPP #define SPECTER_BUTTON_HPP #include "Specter/TextView.hpp" #include "Specter/Control.hpp" namespace Specter { class Button : public Control { public: enum class Style { Block, Text, }; private: Style m_style; Zeus::CColor m_textColor; std::string m_textStr; std::unique_ptr m_text; SolidShaderVert m_verts[28]; VertexBufferBinding m_vertsBinding; RectangleConstraint m_constraint; int m_nomWidth, m_nomHeight; bool m_pressed = false; bool m_hovered = false; void setInactive(); void setHover(); void setPressed(); void setDisabled(); public: class Resources { friend class ViewResources; friend class Button; void init(boo::IGraphicsDataFactory* factory, const IThemeData& theme); }; Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, const std::string& text, Style style=Style::Block, RectangleConstraint constraint=RectangleConstraint()); Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, const std::string& text, const Zeus::CColor& textColor, Style style=Style::Block, RectangleConstraint constraint=RectangleConstraint()); void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseEnter(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&); void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue* gfxQ); void setText(const std::string& text, const Zeus::CColor& textColor); void setText(const std::string& text); const std::string& getText() const {return m_textStr;} void colorGlyphs(const Zeus::CColor& newColor); int nominalWidth() const {return m_nomWidth;} int nominalHeight() const {return m_nomHeight;} void setMultiplyColor(const Zeus::CColor& color) { View::setMultiplyColor(color); m_viewVertBlock.m_color = color; m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock)); m_text->setMultiplyColor(color); } }; } #endif // SPECTER_BUTTON_HPP