#include "hecl/Blender/Connection.hpp" #include #include #include #include #include #undef min #undef max namespace hecl::blender { atVec3f MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec) { atVec3f res; athena::simd_floats resf; athena::simd_floats mtxf[3]; for (int i = 0; i < 3; ++i) mtx[i].simd.copy_to(mtxf[i]); athena::simd_floats vecf(vec.val.simd); resf[0] = mtxf[0][0] * vecf[0] + mtxf[0][1] * vecf[1] + mtxf[0][2] * vecf[2] + mtxf[0][3]; resf[1] = mtxf[1][0] * vecf[0] + mtxf[1][1] * vecf[1] + mtxf[1][2] * vecf[2] + mtxf[1][3]; resf[2] = mtxf[2][0] * vecf[0] + mtxf[2][1] * vecf[1] + mtxf[2][2] * vecf[2] + mtxf[2][3]; res.simd.copy_from(resf); return res; } atVec3f MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec) { atVec3f res; athena::simd_floats resf; athena::simd_floats mtxf[3]; for (int i = 0; i < 3; ++i) mtx[i].simd.copy_to(mtxf[i]); athena::simd_floats vecf(vec.val.simd); resf[0] = mtxf[0][0] * vecf[0] + mtxf[0][1] * vecf[1] + mtxf[0][2] * vecf[2]; resf[1] = mtxf[1][0] * vecf[0] + mtxf[1][1] * vecf[1] + mtxf[1][2] * vecf[2]; resf[2] = mtxf[2][0] * vecf[0] + mtxf[2][1] * vecf[1] + mtxf[2][2] * vecf[2]; res.simd.copy_from(resf); return res; } HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinIndex) const { /* If skinned, compute max weight vec count */ size_t weightCount = 0; for (const SkinBanks::Bank& bank : skinBanks.banks) weightCount = std::max(weightCount, bank.m_boneIdxs.size()); size_t weightVecCount = weightCount / 4; if (weightCount % 4) ++weightVecCount; /* Prepare HMDL meta */ HMDLMeta metaOut; metaOut.topology = topology; metaOut.vertStride = (3 + 3 + colorLayerCount + uvLayerCount * 2 + weightVecCount * 4) * 4; metaOut.colorCount = colorLayerCount; metaOut.uvCount = uvLayerCount; metaOut.weightCount = weightVecCount; metaOut.bankCount = skinBanks.banks.size(); /* Total all verts from all surfaces (for ibo length) */ size_t boundVerts = 0; for (const Surface& surf : surfaces) boundVerts += surf.verts.size(); /* Maintain unique vert pool for VBO */ std::vector> vertPool; vertPool.reserve(boundVerts); /* Target surfaces representation */ std::vector outSurfaces; outSurfaces.reserve(surfaces.size()); /* Index buffer */ std::vector iboData; iboData.reserve(boundVerts); for (const Surface& surf : surfaces) { size_t iboStart = iboData.size(); for (const Surface::Vert& v : surf.verts) { if (v.iPos == 0xffffffff) { iboData.push_back(0xffffffff); continue; } size_t ti = 0; bool found = false; for (const std::pair& tv : vertPool) { if (v == *tv.second && surf.skinBankIdx == tv.first->skinBankIdx) { iboData.push_back(ti); found = true; break; } ++ti; } if (!found) { iboData.push_back(vertPool.size()); vertPool.emplace_back(&surf, &v); } } outSurfaces.emplace_back(surf, iboStart, iboData.size() - iboStart); } metaOut.vertCount = vertPool.size(); metaOut.indexCount = iboData.size(); size_t vboSz = metaOut.vertCount * metaOut.vertStride; poolSkinIndex.allocate(vertPool.size()); HMDLBuffers ret(std::move(metaOut), vboSz, iboData, std::move(outSurfaces), skinBanks); athena::io::MemoryWriter vboW(ret.m_vboData.get(), vboSz); uint32_t curPoolIdx = 0; for (const std::pair& sv : vertPool) { const Surface& s = *sv.first; const Surface::Vert& v = *sv.second; if (absoluteCoords) { atVec3f preXfPos = MtxVecMul4RM(sceneXf, pos[v.iPos]); vboW.writeVec3fLittle(preXfPos); atVec3f preXfNorm = MtxVecMul3RM(sceneXf, norm[v.iNorm]); athena::simd_floats f(preXfNorm.simd * preXfNorm.simd); float mag = f[0] + f[1] + f[2]; if (mag > FLT_EPSILON) mag = 1.f / std::sqrt(mag); preXfNorm.simd *= mag; vboW.writeVec3fLittle(preXfNorm); } else { vboW.writeVec3fLittle(pos[v.iPos]); vboW.writeVec3fLittle(norm[v.iNorm]); } for (size_t i = 0; i < colorLayerCount; ++i) { const Vector3f& c = color[v.iColor[i]]; athena::simd_floats f(c.val.simd); vboW.writeUByte(std::max(0, std::min(255, int(f[0] * 255)))); vboW.writeUByte(std::max(0, std::min(255, int(f[1] * 255)))); vboW.writeUByte(std::max(0, std::min(255, int(f[2] * 255)))); vboW.writeUByte(255); } for (size_t i = 0; i < uvLayerCount; ++i) vboW.writeVec2fLittle(uv[v.iUv[i]]); if (weightVecCount) { const SkinBanks::Bank& bank = skinBanks.banks[s.skinBankIdx]; const auto& binds = skins[v.iSkin]; auto it = bank.m_boneIdxs.cbegin(); for (size_t i = 0; i < weightVecCount; ++i) { atVec4f vec = {}; for (size_t j = 0; j < 4; ++j) { if (it == bank.m_boneIdxs.cend()) break; for (const SkinBind& bind : binds) { if (!bind.valid()) break; if (bind.vg_idx == *it) { vec.simd[j] = bind.weight; break; } } ++it; } vboW.writeVec4fLittle(vec); } } /* mapping pool verts to skin indices */ poolSkinIndex.m_poolToSkinIndex[curPoolIdx] = sv.second->iSkin; ++curPoolIdx; } return ret; } } // namespace hecl::blender