#include "CGuiTextPane.hpp" #include "CGuiAnimController.hpp" #include "CGuiLogicalEventTrigger.hpp" #include "CFontImageDef.hpp" #include "CGuiFrame.hpp" #include "CGuiSys.hpp" #include "CGuiWidgetDrawParms.hpp" #include "Graphics/CGraphics.hpp" #include "Graphics/CGraphicsPalette.hpp" namespace urde { CGuiTextPane::CGuiTextPane(const CGuiWidgetParms& parms, float xDim, float zDim, const zeus::CVector3f& vec, ResId fontId, const CGuiTextProperties& props, const zeus::CColor& fontCol, const zeus::CColor& outlineCol, s32 extentX, s32 extentY) : CGuiPane(parms, xDim, zDim, vec), xd4_textSupport(fontId, props, fontCol, outlineCol, zeus::CColor::skWhite, extentX, extentY, &parms.x0_frame->GetGuiSys().GetResStore()) {} void CGuiTextPane::Update(float dt) { CGuiWidget::Update(dt); xd4_textSupport.Update(dt); } bool CGuiTextPane::GetIsFinishedLoadingWidgetSpecific() const { return xd4_textSupport.GetIsTextSupportFinishedLoading(); } void CGuiTextPane::SetDimensions(const zeus::CVector2f& dim, bool initVBO) { CGuiPane::SetDimensions(dim, initVBO); if (initVBO) InitializeBuffers(); } void CGuiTextPane::ScaleDimensions(const zeus::CVector3f& scale) { } void CGuiTextPane::Draw(const CGuiWidgetDrawParms& parms) const { if (!GetIsVisible()) return; zeus::CVector2f dims = GetDimensions(); if (xd4_textSupport.x34_extentX) dims.x /= float(xd4_textSupport.x34_extentX); else dims.x = 0.f; if (xd4_textSupport.x38_extentY) dims.y /= float(xd4_textSupport.x38_extentY); else dims.y = 0.f; zeus::CTransform local = zeus::CTransform::Translate(x100_verts.front().m_pos + x108_scaleCenter) * zeus::CTransform::Scale(dims.x, 1.f, dims.y); CGraphics::SetModelMatrix(x34_worldXF * local); zeus::CColor geomCol = xb4_; geomCol.a *= parms.x0_alphaMod; const_cast(this)->xd4_textSupport.SetGeometryColor(geomCol); CGraphics::SetDepthWriteMode(xf6_31_depthTest, ERglEnum::LEqual, xf7_24_depthWrite); switch (xc4_drawFlags) { case EGuiModelDrawFlags::Shadeless: case EGuiModelDrawFlags::Opaque: CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::Clear); xd4_textSupport.Render(); break; case EGuiModelDrawFlags::Alpha: CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); xd4_textSupport.Render(); break; case EGuiModelDrawFlags::Additive: CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear); xd4_textSupport.Render(); break; case EGuiModelDrawFlags::AlphaAdditiveOverdraw: CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); xd4_textSupport.Render(); const_cast(this)->xd4_textSupport.SetGeometryColor (geomCol * zeus::CColor(geomCol.a, geomCol.a, geomCol.a, 1.f)); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::One, ERglLogicOp::Clear); xd4_textSupport.Render(); break; } } CGuiTextPane* CGuiTextPane::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); float xDim = in.readFloatBig(); float zDim = in.readFloatBig(); zeus::CVector3f vec; vec.readBig(in); u32 fontId = in.readUint32Big(); bool wordWrap = in.readBool(); bool vertical = in.readBool(); EJustification justification = EJustification(in.readUint32Big()); EVerticalJustification vJustification = EVerticalJustification(in.readUint32Big()); CGuiTextProperties props(wordWrap, vertical, justification, vJustification, ETextDirection::Horizontal); zeus::CColor fontCol; fontCol.readRGBABig(in); zeus::CColor outlineCol; outlineCol.readRGBABig(in); int extentX = in.readFloatBig(); int extentY = in.readFloatBig(); return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props, fontCol, outlineCol, extentX, extentY); } }