#include "Runtime/ConsoleVariables/CVarCommons.hpp" namespace metaforce { namespace { CVarCommons* m_instance = nullptr; } CVarCommons::CVarCommons(CVarManager& manager) : m_mgr(manager) { m_fullscreen = m_mgr.findOrMakeCVar("fullscreen"sv, "Start in fullscreen"sv, false, CVar::EFlags::System | CVar::EFlags::Archive); m_graphicsApi = m_mgr.findOrMakeCVar("graphicsApi"sv, "API to use for rendering graphics"sv, DEFAULT_GRAPHICS_API, CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart); m_drawSamples = m_mgr.findOrMakeCVar("drawSamples"sv, "Number of MSAA samples to use for render targets"sv, 1, CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart); m_texAnisotropy = m_mgr.findOrMakeCVar("texAnisotropy"sv, "Number of anisotropic samples to use for sampling textures"sv, 1, CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart); m_deepColor = m_mgr.findOrMakeCVar("deepColor"sv, "Allow framebuffer with color depth greater-then 24-bits"sv, false, CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart); m_variableDt = m_mgr.findOrMakeCVar("variableDt", "Enable variable delta time (experimental)", false, (CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart)); m_lazyCommitResources = m_mgr.findOrMakeCVar("lazyCommitResources"sv, "Enable lazy commiting resources to GPU", true, (CVar::EFlags::System | CVar::EFlags::Archive)); m_debugOverlayPlayerInfo = m_mgr.findOrMakeCVar( "debugOverlay.playerInfo"sv, "Displays information about the player, such as location and orientation"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayWorldInfo = m_mgr.findOrMakeCVar( "debugOverlay.worldInfo"sv, "Displays information about the current world, such as world asset ID, and areaId"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayAreaInfo = m_mgr.findOrMakeCVar( "debugOverlay.areaInfo"sv, "Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayLayerInfo = m_mgr.findOrMakeCVar("debugOverlay.layerInfo"sv, "Displays information about the currently active area layers"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowFrameCounter = m_mgr.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowFramerate = m_mgr.findOrMakeCVar("debugOverlay.showFramerate"sv, "Displays the current framerate"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowInGameTime = m_mgr.findOrMakeCVar("debugOverlay.showInGameTime"sv, "Displays the current in game time"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowRoomTimer = m_mgr.findOrMakeCVar( "debugOverlay.showRoomTimer", "Displays the current/last room timers in seconds and frames"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowResourceStats = m_mgr.findOrMakeCVar( "debugOverlay.showResourceStats"sv, "Displays the current live resource object and token counts"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowRandomStats = m_mgr.findOrMakeCVar("debugOverlay.showRandomStats", "Displays the current number of random calls per frame"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugOverlayShowInput = m_mgr.findOrMakeCVar("debugOverlay.showInput"sv, "Displays user input"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugToolDrawAiPath = m_mgr.findOrMakeCVar("debugTool.drawAiPath", "Draws the selected paths of any AI in the room"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugToolDrawLighting = m_mgr.findOrMakeCVar("debugTool.drawLighting", "Draws the lighting setup in a room"sv, false, CVar::EFlags::Game | CVar::EFlags::ReadOnly); m_debugToolDrawCollisionActors = m_mgr.findOrMakeCVar("debugTool.drawCollisionActors", "Draws the collision actors for enemies and objects"sv, false, CVar::EFlags::Game | CVar::EFlags::ReadOnly); m_debugToolDrawMazePath = m_mgr.findOrMakeCVar("debugTool.drawMazePath", "Draws the maze path in Dynamo"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_debugToolDrawPlatformCollision = m_mgr.findOrMakeCVar("debugTool.drawPlatformCollision", "Draws the bounding boxes of platforms"sv, false, CVar::EFlags::Game | CVar::EFlags::Archive | CVar::EFlags::ReadOnly); m_logFile = m_mgr.findOrMakeCVar("logFile"sv, "Any log prints will be stored to this file upon exit"sv, "app.log"sv, CVar::EFlags::System | CVar::EFlags::Archive | CVar::EFlags::ModifyRestart); m_instance = this; } CVarCommons* CVarCommons::instance() { return m_instance; } } // namespace metaforce