#pragma once #include "Runtime/Tweaks/ITweakGame.hpp" namespace hecl { class CVar; } // namespace hecl namespace metaforce { class CInputStream; namespace MP1 { #define DEFINE_CVAR_GLOBAL(name) extern CVar* tw_##name; DEFINE_CVAR_GLOBAL(WorldPrefix); DEFINE_CVAR_GLOBAL(FieldOfView); DEFINE_CVAR_GLOBAL(SplashScreensDisabled); DEFINE_CVAR_GLOBAL(PressStartDelay); DEFINE_CVAR_GLOBAL(WavecapIntensityNormal); DEFINE_CVAR_GLOBAL(WavecapIntensityPoison); DEFINE_CVAR_GLOBAL(WavecapIntensityLava); DEFINE_CVAR_GLOBAL(RippleIntensityNormal); DEFINE_CVAR_GLOBAL(RippleIntensityPoison); DEFINE_CVAR_GLOBAL(RippleIntensityLava); DEFINE_CVAR_GLOBAL(FluidEnvBumpScale); DEFINE_CVAR_GLOBAL(WaterFogDistanceBase); DEFINE_CVAR_GLOBAL(WaterFogDistanceRange); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange); DEFINE_CVAR_GLOBAL(HardModeDamageMult); DEFINE_CVAR_GLOBAL(HardModeWeaponMult); #undef DEFINE_CVAR_GLOBAL struct CTweakGame final : Tweaks::ITweakGame { std::string x4_worldPrefix; std::string x14_defaultRoom; float x24_fov{}; bool x28_unknown1{}; bool x29_unknown2{}; bool x2a_unknown3{}; bool x2b_splashScreensDisabled{}; float x2c_unknown5{}; float x30_pressStartDelay{}; float x34_wavecapIntensityNormal{}; float x38_wavecapIntensityPoison{}; float x3c_wavecapIntensityLava{}; float x40_rippleIntensityNormal{}; float x44_rippleIntensityPoison{}; float x48_rippleIntensityLava{}; float x4c_fluidEnvBumpScale{}; float x50_waterFogDistanceBase{}; float x54_waterFogDistanceRange{}; float x58_gravityWaterFogDistanceBase{}; float x5c_gravityWaterFogDistanceRange{}; float x60_hardmodeDamageMult{}; float x64_hardmodeWeaponMult{}; std::string_view GetWorldPrefix() const override { return x4_worldPrefix; } std::string_view GetDefaultRoom() const { return x14_defaultRoom; } bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; } float GetFirstPersonFOV() const override { return x24_fov; } float GetPressStartDelay() const override { return x30_pressStartDelay; } float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; } float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; } float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; } float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; } float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; } float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; } float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; } float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; } float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; } float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; } float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; } float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; } float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; } CTweakGame() = default; CTweakGame(CInputStream& in); void initCVars(CVarManager* mgr) override; private: void _tweakListener(CVar* cv); }; } // namespace MP1 } // namespace metaforce