include_directories(${LIBPNG_INCLUDE_DIR} ${SQUISH_INCLUDE_DIR}) # Assembles a source/header pair list for use in a DNA library macro(make_dnalist outlist) foreach(type ${ARGN}) get_filename_component(dir ${type} DIRECTORY) if(dir) file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${dir}") set(dir "${dir}/") endif() get_filename_component(name ${type} NAME) atdna(${dir}atdna_${name}.cpp ${dir}/${name}.hpp) list(APPEND ${outlist} ${dir}atdna_${name}.cpp ${CMAKE_CURRENT_SOURCE_DIR}/${dir}/${name}.hpp) endforeach() endmacro() include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR}) # Each game's DNA library add_subdirectory(DNACommon) add_subdirectory(DNAMP1) add_subdirectory(DNAMP2) add_subdirectory(DNAMP3) # Embed master shader script bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER) # Each game's DataSpec implementation add_library(RetroDataSpec SpecBase.cpp SpecMP1.cpp SpecMP2.cpp SpecMP3.cpp Blender/BlenderSupport.hpp Blender/BlenderSupport.cpp Blender/RetroMasterShader.py RetroMasterShader.c)