#ifndef __URDE_CBOORENDERER_HPP__ #define __URDE_CBOORENDERER_HPP__ #include #include "IRenderer.hpp" #include "CDrawable.hpp" #include "CDrawablePlaneObject.hpp" #include "Shaders/CThermalColdFilter.hpp" #include "Shaders/CThermalHotFilter.hpp" #include "Shaders/CSpaceWarpFilter.hpp" #include "CRandom16.hpp" #include "CPVSVisSet.hpp" #include "zeus/CRectangle.hpp" #include "World/CGameArea.hpp" namespace urde { class IObjectStore; class CMemorySys; class IFactory; class CTexture; class CParticleGen; class CBooModel; class Buckets { friend class CBooRenderer; static rstl::reserved_vector sBucketIndex; static rstl::reserved_vector* sData; static rstl::reserved_vector, 50>* sBuckets; static rstl::reserved_vector* sPlaneObjectData; static rstl::reserved_vector* sPlaneObjectBucket; static const float skWorstMinMaxDistance[2]; static float sMinMaxDistance[2]; public: static void Clear(); static void Sort(); static void InsertPlaneObject(float dist, float something, const zeus::CAABox& aabb, bool b1, const zeus::CPlane& plane, bool b2, EDrawableType dtype, const void* data); static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data, const zeus::CPlane& plane, u16 extraSort); static void Shutdown(); static void Init(); }; class CBooRenderer : public IRenderer { friend class CBooModel; friend class CWorldTransManager; struct CAreaListItem { const std::vector* x0_geometry; const CAreaRenderOctTree* x4_octTree; //std::vector> x8_textures; std::vector x10_models; int x18_areaIdx; std::vector x20_; CAreaListItem(const std::vector* geom, const CAreaRenderOctTree* octTree, std::vector&& models, int areaIdx); ~CAreaListItem(); }; IFactory& x8_factory; IObjectStore& xc_store; boo::GraphicsDataToken m_gfxToken; // CFont x10_fnt; u32 x18_ = 0; std::list x1c_areaListItems; zeus::CFrustum x44_frustumPlanes; TDrawableCallback xa8_drawableCallback; const void* xac_callbackContext; zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f}; enum class EPVSMode { Mask, PVS, PVSAndMask } xc4_pvsMode = EPVSMode::Mask; std::experimental::optional xc8_pvs; u32 xe0_pvsModelCount = 0; //boo::ITextureS* xe4_blackTex = nullptr; bool xee_24_ : 1; boo::ITextureR* x14c_reflectionTex = nullptr; //boo::ITextureS* x150_mirrorRamp = nullptr; boo::ITextureS* x1b8_fogVolumeRamp = nullptr; boo::ITextureS* x220_sphereRamp = nullptr; TLockedToken m_thermoPaletteTex; boo::ITexture* x288_thermoPalette = nullptr; CRandom16 x2a8_thermalRand; std::list x2b8_; std::list x2d0_; zeus::CColor x2e0_ = zeus::CColor::skWhite; zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f}; CSpaceWarpFilter m_spaceWarpFilter; float x2f0_thermalVisorLevel; zeus::CColor x2f4_thermColor; float x2f8_thermColdScale = 0.f; CThermalColdFilter m_thermColdFilter; std::experimental::optional m_thermHotFilter; std::vector x304_lights; union { struct { bool x318_24_refectionDirty : 1; bool x318_25_drawWireframe : 1; bool x318_26_ : 1; bool x318_27_ : 1; bool x318_28_disableFog : 1; bool x318_29_thermalVisor : 1; bool x318_30_ : 1; bool x318_31_ : 1; }; u16 dummy = 0; }; void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx); void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx); void LoadThermoPalette(); void ActivateLightsForModel(CAreaListItem* item, CBooModel& model); void RenderBucketItems(CAreaListItem* item); void HandleUnsortedModel(CAreaListItem* item, CBooModel& model); public: CBooRenderer(IObjectStore& store, IFactory& resFac); void AddWorldSurfaces(CBooModel& model); std::list::iterator FindStaticGeometry(const std::vector*); void AddStaticGeometry(const std::vector*, const CAreaRenderOctTree*, int areaIdx); void EnablePVS(const CPVSVisSet*, u32); void DisablePVS(); void RemoveStaticGeometry(const std::vector*); void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask); void DrawSortedGeometry(int areaIdx, int mask, int targetMask); void DrawStaticGeometry(int areaIdx, int mask, int targetMask); void PostRenderFogs(); void AddParticleGen(const CParticleGen&); void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int); void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting); void SetDrawableCallback(TDrawableCallback&&, const void*); void SetWorldViewpoint(const zeus::CTransform&); void SetPerspective(float, float, float, float, float); void SetPerspective(float, float, float, float); void SetViewportOrtho(bool, float, float); void SetClippingPlanes(const zeus::CFrustum& frustum); void SetViewport(int, int, int, int); //void SetDepthReadWrite(bool, bool); //void SetBlendMode_AdditiveAlpha(); //void SetBlendMode_AlphaBlended(); //void SetBlendMode_NoColorWrite(); //void SetBlendMode_ColorMultiply(); //void SetBlendMode_InvertDst(); //void SetBlendMode_InvertSrc(); //void SetBlendMode_Replace(); //void SetBlendMode_AdditiveDestColor(); void SetDebugOption(EDebugOption, int); void BeginScene(); void EndScene(); //void BeginPrimitive(EPrimitiveType, int); //void BeginLines(int); //void BeginLineStrip(int); //void BeginTriangles(int); //void BeginTriangleStrip(int); //void BeginTriangleFan(int); //void PrimVertex(const zeus::CVector3f&); //void PrimNormal(const zeus::CVector3f&); //void PrimColor(float, float, float, float); //void PrimColor(const zeus::CColor&); //void EndPrimitive(); void SetAmbientColor(const zeus::CColor&); void DrawString(const char*, int, int); u32 GetFPS(); //void CacheReflection(TReflectionCallback, void*, bool); void DrawSpaceWarp(const zeus::CVector3f&, float); void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol); void DrawXRayOutline(const zeus::CAABox&); void SetWireframeFlags(int); void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&); void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*); void SetThermal(bool, float, const zeus::CColor&); void SetThermalColdScale(float scale); void DoThermalBlendCold(); void DoThermalBlendHot(); u32 GetStaticWorldDataSize(); boo::ITexture* GetThermoPalette() {return x288_thermoPalette;} void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);} void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);} }; } #endif // __URDE_CBOORENDERER_HPP__