#include "Runtime/Character/CBoolPOINode.hpp" #include "Runtime/Character/CAnimSourceReader.hpp" namespace urde { CBoolPOINode::CBoolPOINode() : CPOINode("root", EPOIType::EmptyBool, CCharAnimTime(), -1, false, 1.f, -1, 0) {} CBoolPOINode::CBoolPOINode(CInputStream& in) : CPOINode(in), x38_val(in.readBool()) {} CBoolPOINode CBoolPOINode::CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime) { CBoolPOINode ret = node; ret.x1c_time -= startTime; return ret; } } // namespace urde