#pragma once #include "Runtime/Character/CParticleData.hpp" #include "Runtime/Character/CPOINode.hpp" namespace urde { class IAnimSourceInfo; class CParticlePOINode : public CPOINode { CParticleData x38_data; public: explicit CParticlePOINode(); explicit CParticlePOINode(CInputStream& in); const CParticleData& GetParticleData() const { return x38_data; } static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime); }; } // namespace urde