#include "CPathCamera.hpp" #include "CCameraManager.hpp" #include "TCastTo.hpp" namespace urde { CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float f1, float f2, float f3, float f4, float f5, u32 flags, EInitialSplinePosition initPos) : CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, 0, 0) , x188_spline(flags & 1), x1dc_(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos) , x1ec_flags(flags), x1f0_(f4), x1f4_(f5) { } void CPathCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) { } void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { } }