#ifndef __URDE_CSCRIPTSTEAM_HPP__ #define __URDE_CSCRIPTSTEAM_HPP__ #include "CScriptTrigger.hpp" namespace urde { class CScriptSteam : public CScriptTrigger { public: CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool); }; } #endif // __URDE_CSCRIPTSTEAM_HPP__