#ifndef SPECTER_MODAL_WINDOW_HPP #define SPECTER_MODAL_WINDOW_HPP #include #include namespace Specter { class ModalWindow : public View { int m_frame = 0; int m_contentStartFrame = 0; float m_lineTime = 0.0; enum class Phase { BuildIn, ResWait, Showing, BuildOut, Done } m_phase = Phase::BuildIn; int m_width = 0; int m_height = 0; RectangleConstraint m_constraint; Zeus::CColor m_windowBg; Zeus::CColor m_windowBgClear; Zeus::CColor m_line1; Zeus::CColor m_line2; Zeus::CColor m_line2Clear; ViewBlock m_viewBlock; boo::IGraphicsBufferD* m_viewBlockBuf; struct { SolidShaderVert lineVerts[22]; SolidShaderVert fillVerts[16]; } m_verts; void setLineVerts(int width, int height, float pf, float t); void setLineVertsOut(int width, int height, float pf, float t); void setLineColors(float t); void setLineColorsOut(float t); void setFillVerts(int width, int height, float pf); void setFillColors(float t); boo::IGraphicsBufferD* m_vertsBuf; boo::IVertexFormat* m_vertsVtxFmt; /* OpenGL only */ boo::IShaderDataBinding* m_vertsShaderBinding; boo::GraphicsDataToken m_windowGfxData; std::unique_ptr m_cornersOutline[4]; std::unique_ptr m_cornersFilled[4]; protected: virtual void updateContentOpacity(float opacity) {} RectangleConstraint& constraint() {return m_constraint;} public: ModalWindow(ViewResources& res, View& parentView, const RectangleConstraint& constraint, const Zeus::CColor& bgColor); ModalWindow(ViewResources& res, View& parentView, const RectangleConstraint& constraint); void think(); bool skipBuildInAnimation(); void close(bool skipAnimation=false); bool closed() const {return m_phase >= Phase::BuildOut;} void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue* gfxQ); }; } #endif // SPECTER_MODAL_WINDOW_HPP