#ifndef SPECTER_SCROLLVIEW_HPP #define SPECTER_SCROLLVIEW_HPP #include "View.hpp" namespace Specter { class ViewResources; class ScrollView : public View { public: enum class Style { Plain, ThinIndicator }; private: Style m_style; View* m_contentView = nullptr; int m_scroll[2] = {}; int m_targetScroll[2] = {}; size_t m_consecutiveIdx = 0; double m_consecutiveScroll[16][2] = {}; bool m_drawInd = false; SolidShaderVert m_verts[4]; boo::IGraphicsBufferD* m_vertsBuf = nullptr; boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */ boo::IShaderDataBinding* m_shaderBinding = nullptr; bool _scroll(const boo::SScrollDelta& scroll); public: ScrollView(ViewResources& res, View& parentView, Style style); void setContentView(View* v) { m_contentView = v; updateSize(); } void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseMove(const boo::SWindowCoord&); void mouseEnter(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&); void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll); int getScrollX() const {return m_scroll[0];} int getScrollY() const {return m_scroll[1];} int nominalWidth() const {return subRect().size[0];} int nominalHeight() const {return subRect().size[1];} void setMultiplyColor(const Zeus::CColor& color) { View::setMultiplyColor(color); if (m_contentView) m_contentView->setMultiplyColor(color); } void think(); void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue* gfxQ); }; } #endif // SPECTER_SCROLLVIEW_HPP