#include "Runtime/Particle/CSpawnSystemKeyframeData.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Particle/CElectricDescription.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CSwooshDescription.hpp" namespace urde { CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in) { x0 = in.readUint32Big(); x4 = in.readUint32Big(); x8_endFrame = in.readUint32Big(); xc = in.readUint32Big(); u32 count = in.readUint32Big(); x10_spawns.reserve(count); for (u32 i = 0; i < count; ++i) { u32 v1 = in.readUint32Big(); x10_spawns.emplace_back(v1, std::vector()); std::vector& v2 = x10_spawns.back().second; u32 v2c = in.readUint32Big(); v2.reserve(v2c); for (u32 j = 0; j < v2c; ++j) v2.emplace_back(in); } } CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::CSpawnSystemKeyframeInfo(CInputStream& in) { x0_id = in.readUint32Big(); x4 = in.readUint32Big(); x8 = in.readUint32Big(); xc = in.readUint32Big(); } void CSpawnSystemKeyframeData::LoadAllSpawnedSystemTokens(CSimplePool* pool) { for (auto& spawn : x10_spawns) for (CSpawnSystemKeyframeInfo& elem : spawn.second) elem.LoadToken(pool); } void CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::LoadToken(CSimplePool* pool) { x10_token = std::move(pool->GetObj({FOURCC('PART'), x0_id})); x18_found = true; } std::vector& CSpawnSystemKeyframeData::GetSpawnedSystemsAtFrame(u32 frame) { static std::vector emptyReturn; if (frame >= x8_endFrame) return emptyReturn; for (auto& spawn : x10_spawns) if (spawn.first == frame) return spawn.second; return emptyReturn; } } // namespace urde