#include "CProjectileWeapon.hpp" #include "Particle/CWeaponDescription.hpp" namespace urde { CRandom16 CProjectileWeapon::g_GlobalSeed = 99; CProjectileWeapon::CProjectileWeapon(const TToken& wDesc, const zeus::CVector3f&, const zeus::CTransform&, const zeus::CVector3f&, s32) : x4_weaponDesc(wDesc) { } }