#include "Runtime/Character/CAnimPOIData.hpp" #include "Runtime/CToken.hpp" namespace urde { CAnimPOIData::CAnimPOIData(CInputStream& in) : x0_version(in.readUint32Big()) { u32 boolCount = in.readUint32Big(); x4_boolNodes.reserve(boolCount); for (u32 i = 0; i < boolCount; ++i) x4_boolNodes.emplace_back(in); u32 int32Count = in.readUint32Big(); x14_int32Nodes.reserve(int32Count); for (u32 i = 0; i < int32Count; ++i) x14_int32Nodes.emplace_back(in); u32 particleCount = in.readUint32Big(); x24_particleNodes.reserve(particleCount); for (u32 i = 0; i < particleCount; ++i) x24_particleNodes.emplace_back(in); if (x0_version >= 2) { u32 soundCount = in.readUint32Big(); x34_soundNodes.reserve(soundCount); for (u32 i = 0; i < soundCount; ++i) x34_soundNodes.emplace_back(in); } } CFactoryFnReturn AnimPOIDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& parms, CObjectReference* selfRef) { return TToken::GetIObjObjectFor(std::make_unique(in)); } } // namespace urde