#pragma once #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CPrimitive.hpp" #include "Runtime/Character/IMetaAnim.hpp" namespace urde { class CMetaAnimPlay : public IMetaAnim { CPrimitive x4_primitive; CCharAnimTime x1c_startTime; public: explicit CMetaAnimPlay(CInputStream& in); EMetaAnimType GetType() const override { return EMetaAnimType::Play; } void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde