#pragma once #include "Runtime/CIOWin.hpp" namespace urde::MP1 { class CSaveGameScreen; class CAutoSave : CIOWin { std::unique_ptr x14_savegameScreen; public: CAutoSave(); void Draw() override; bool GetIsContinueDraw() const override { return false; } EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; }; } // namespace urde::MP1