#include "Runtime/Weapon/CFlameInfo.hpp" namespace urde { CFlameInfo::CFlameInfo(s32 w1, s32 w2, CAssetId flameFxId, s32 w3, float f1, float f2, float f3) : x0_propertyCount(w1), x4_attributes(w2), x8_flameFxId(flameFxId), xc_length(w3), x10_(f1), x18_(f2), x1c_(f3) {} CFlameInfo::CFlameInfo(CInputStream& in) : x0_propertyCount(in.readUint32Big()) , x4_attributes(in.readUint32Big()) , x8_flameFxId(in) , xc_length(in.readUint32Big()) , x10_(in.readFloatBig()) , x18_(in.readFloatBig()) , x1c_(in.readFloatBig()) {} } // namespace urde