#include "Runtime/AutoMapper/CMappableObject.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CToken.hpp" #include "Runtime/AutoMapper/CMapWorldInfo.hpp" #include "Runtime/Camera/CCameraFilter.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CTexture.hpp" namespace urde { zeus::CVector3f CMappableObject::skDoorVerts[8] = {}; static const u32 DoorIndices[] = {6, 4, 2, 0, 3, 1, 7, 5, 1, 0, 5, 4, 7, 6, 3, 2, 3, 2, 1, 0, 5, 4, 7, 6}; CMappableObject::CMappableObject(const void* buf) { athena::io::MemoryReader r(buf, 64); x0_type = EMappableObjectType(r.readUint32Big()); x4_visibilityMode = EVisMode(r.readUint32Big()); x8_objId = r.readUint32Big(); xc_ = r.readUint32Big(); x10_transform.read34RowMajor(r); } zeus::CTransform CMappableObject::AdjustTransformForType() const { const float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x(); const float doorCenterZ = g_tweakAutoMapper->GetDoorCenter().z(); if (x0_type == EMappableObjectType::BigDoor1) { zeus::CTransform orientation; orientation.origin = {-1.4f * doorCenterX, 0.0f, 0.0f}; orientation.rotateLocalZ(zeus::degToRad(90.0f)); return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f}); } else if (x0_type == EMappableObjectType::BigDoor2) { zeus::CTransform orientation; orientation.origin = {0.f, -2.0f * doorCenterZ, -1.4f * doorCenterX}; orientation.rotateLocalZ(zeus::degToRad(-90.f)); return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f}); } else if (x0_type == EMappableObjectType::IceDoorCeiling || x0_type == EMappableObjectType::WaveDoorCeiling || x0_type == EMappableObjectType::PlasmaDoorCeiling) { zeus::CTransform orientation; orientation.origin = {-1.65f * doorCenterX, 0.f, -1.5f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if (x0_type == EMappableObjectType::IceDoorFloor || x0_type == EMappableObjectType::WaveDoorFloor || x0_type == EMappableObjectType::PlasmaDoorFloor) { zeus::CTransform orientation; orientation.origin = {-1.65f * doorCenterX, 0.f, -1.f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if ((u32(x0_type) - u32(EMappableObjectType::IceDoorFloor2)) <= u32(EMappableObjectType::ShieldDoor) || x0_type == EMappableObjectType::PlasmaDoorFloor2) { zeus::CTransform orientation; orientation.origin = {-0.49f * doorCenterX, 0.f, -1.f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if (x0_type >= EMappableObjectType::BlueDoor && x0_type <= EMappableObjectType::PlasmaDoorFloor2) { return x10_transform; } return zeus::CTransform::Translate(x10_transform.origin); } std::pair CMappableObject::GetDoorColors(int curAreaId, const CMapWorldInfo& mwInfo, float alpha) const { zeus::CColor color = {1.f, 0.f, 1.f, 1.f}; if (x8_objId.AreaNum() == curAreaId) { if (mwInfo.IsDoorVisited(x8_objId) && x0_type == EMappableObjectType::ShieldDoor) { color = g_tweakAutoMapper->GetDoorColor(0); } else { int colorIdx = 0; switch (x0_type) { case EMappableObjectType::ShieldDoor: colorIdx = 1; break; case EMappableObjectType::IceDoor: case EMappableObjectType::IceDoorCeiling: case EMappableObjectType::IceDoorFloor: case EMappableObjectType::IceDoorFloor2: colorIdx = 2; break; case EMappableObjectType::WaveDoor: case EMappableObjectType::WaveDoorCeiling: case EMappableObjectType::WaveDoorFloor: case EMappableObjectType::WaveDoorFloor2: colorIdx = 3; break; case EMappableObjectType::PlasmaDoor: case EMappableObjectType::PlasmaDoorCeiling: case EMappableObjectType::PlasmaDoorFloor: case EMappableObjectType::PlasmaDoorFloor2: colorIdx = 4; break; default: break; } color = g_tweakAutoMapper->GetDoorColor(colorIdx); } } else if (mwInfo.IsDoorVisited(x8_objId)) { color = g_tweakAutoMapper->GetOpenDoorColor(); } else { color = zeus::skClear; } color.a() *= alpha; return {color, zeus::CColor(std::min(1.4f * color.r(), 1.f), std::min(1.4f * color.g(), 1.f), std::min(1.4f * color.b(), 1.f), std::min(1.4f * color.a(), 1.f))}; } void CMappableObject::PostConstruct(const void*) { x10_transform = AdjustTransformForType(); } void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo, float alpha, bool needsVtxLoad) const { SCOPED_GRAPHICS_DEBUG_GROUP("CMappableObject::Draw", zeus::skCyan); if (IsDoorType(x0_type)) { std::pair colors = GetDoorColors(curArea, mwInfo, alpha); for (int s = 0; s < 6; ++s) { DoorSurface& ds = const_cast(*m_doorSurface); ds.m_surface.draw(colors.first, s * 4, 4); CLineRenderer& line = ds.m_outline; const u32* baseIdx = &DoorIndices[s * 4]; line.Reset(); line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f); line.Render(); } } else { CAssetId iconRes; zeus::CColor iconColor = zeus::skWhite; switch (x0_type) { case EMappableObjectType::DownArrowYellow: iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon; iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f}; break; case EMappableObjectType::UpArrowYellow: iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon; iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f}; break; case EMappableObjectType::DownArrowGreen: iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon; iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f}; break; case EMappableObjectType::UpArrowGreen: iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon; iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f}; break; case EMappableObjectType::DownArrowRed: iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon; iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f}; break; case EMappableObjectType::UpArrowRed: iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon; iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f}; break; case EMappableObjectType::SaveStation: iconRes = g_tweakPlayerRes->x4_saveStationIcon; break; case EMappableObjectType::MissileStation: iconRes = g_tweakPlayerRes->x8_missileStationIcon; break; default: iconRes = g_tweakPlayerRes->xc_elevatorIcon; break; } iconColor.a() *= alpha; TLockedToken tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), iconRes}); if (!m_texQuadFilter || m_texQuadFilter->GetTex().GetObj() != tex.GetObj()) const_cast(this)->m_texQuadFilter.emplace(EFilterType::Add, tex, CTexturedQuadFilter::ZTest::GEqual); CTexturedQuadFilter::Vert verts[4] = {{{-2.6f, 0.f, 2.6f}, {0.f, 1.f}}, {{-2.6f, 0.f, -2.6f}, {0.f, 0.f}}, {{2.6f, 0.f, 2.6f}, {1.f, 1.f}}, {{2.6f, 0.f, -2.6f}, {1.f, 0.f}}}; const_cast(this)->m_texQuadFilter->drawVerts(iconColor, verts); } } void CMappableObject::DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo, float alpha, int surfIdx, bool needsVtxLoad) const { std::pair colors = GetDoorColors(curArea, mwInfo, alpha); DoorSurface& ds = const_cast(*m_doorSurface); ds.m_surface.draw(colors.first, surfIdx * 4, 4); CLineRenderer& line = ds.m_outline; const u32* baseIdx = &DoorIndices[surfIdx * 4]; line.Reset(); line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f); line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f); line.Render(); } zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(int surfIdx) const { const zeus::CVector3f& doorCenter = g_tweakAutoMapper->GetDoorCenter(); switch (surfIdx) { case 0: return x10_transform * zeus::skZero3f; case 1: return x10_transform * zeus::CVector3f{0.f, 0.f, 2.f * doorCenter.x()}; case 2: return x10_transform * zeus::CVector3f{0.f, -doorCenter.y(), 0.f}; case 3: return x10_transform * zeus::CVector3f{0.f, doorCenter.y(), 0.f}; case 4: return x10_transform * zeus::CVector3f{-doorCenter.x(), 0.f, 0.f}; case 5: return x10_transform * zeus::CVector3f{doorCenter.x(), 0.f, 0.f}; default: break; } return {}; } bool CMappableObject::IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const { bool areaVis = mwInfo.IsAreaVisible(x8_objId.AreaNum()); switch (x4_visibilityMode) { case EVisMode::Always: default: return true; case EVisMode::MapStationOrVisit: case EVisMode::MapStationOrVisit2: return worldVis || areaVis; case EVisMode::Visit: if (IsDoorType(x0_type)) return mwInfo.IsDoorVisited(x8_objId); return areaVis; case EVisMode::Never: return false; } } boo::ObjToken CMappableObject::g_doorVbo; boo::ObjToken CMappableObject::g_doorIbo; void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks) { const zeus::CVector3f& center = tweaks.GetDoorCenter(); zeus::simd_floats centerF(center.mSimd); zeus::CVector3f* doorVerts = CMappableObject::skDoorVerts; /* Wrap door verts around -Z to build surface */ doorVerts[0].assign(-centerF[2], -centerF[1], 0.f); doorVerts[1].assign(-centerF[2], -centerF[1], 2.f * centerF[0]); doorVerts[2].assign(-centerF[2], centerF[1], 0.f); doorVerts[3].assign(-centerF[2], centerF[1], 2.f * centerF[0]); doorVerts[4].assign(.2f * -centerF[2], -centerF[1], 0.f); doorVerts[5].assign(.2f * -centerF[2], -centerF[1], 2.f * centerF[0]); doorVerts[6].assign(.2f * -centerF[2], centerF[1], 0.f); doorVerts[7].assign(.2f * -centerF[2], centerF[1], 2.f * centerF[0]); CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) { g_doorVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, skDoorVerts, 16, 8); g_doorIbo = ctx.newStaticBuffer(boo::BufferUse::Index, DoorIndices, 4, 24); return true; } BooTrace); } void CMappableObject::Shutdown() { g_doorVbo.reset(); g_doorIbo.reset(); } } // namespace urde