#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/Particle/CWeaponDescription.hpp" #include "Runtime/World/CDamageInfo.hpp" #include namespace urde { class CPlayer; class CProjectileInfo { TToken x0_weaponDescription; CDamageInfo xc_damageInfo; public: CProjectileInfo(CInputStream&); CProjectileInfo(CAssetId, const CDamageInfo&); float GetProjectileSpeed() const; static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos, const CPlayer& player, bool gravity, float speed, float dt); zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos, const CPlayer& player, bool gravity, float dt) const; const CDamageInfo& GetDamage() const { return xc_damageInfo; } void SetDamage(const CDamageInfo& damageInfo) { xc_damageInfo = damageInfo; } TToken& Token() { return x0_weaponDescription; } }; } // namespace urde