#include "Runtime/GuiSys/CHudFreeLookInterface.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CGuiModel.hpp" namespace urde { CHudFreeLookInterface::CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj) : x4_hudType(hudType) { x70_24_inFreeLook = inFreeLook; x70_25_lookControlHeld = lookControlHeld; x70_26_lockedOnObj = lockedOnObj; x70_27_visibleDebug = true; x70_28_visibleGame = true; x6c_lockOnInterp = (lockedOnObj && hudType == EHudType::Scan) ? 0.f : 1.f; x74_basewidget_freelookleft = selHud.FindWidget("basewidget_freelookleft"); x78_model_shieldleft = static_cast(selHud.FindWidget("model_shieldleft")); x7c_model_freelookleft = static_cast(selHud.FindWidget("model_freelookleft")); x80_basewidget_freelookright = selHud.FindWidget("basewidget_freelookright"); x84_model_shieldright = static_cast(selHud.FindWidget("model_shieldright")); x88_model_freelookright = static_cast(selHud.FindWidget("model_freelookright")); x8c_basewidget_outlinesb = selHud.FindWidget("basewidget_outlinesb"); x8_freeLookLeftXf = x7c_model_freelookleft->GetTransform(); x38_freeLookRightXf = x88_model_freelookright->GetTransform(); x78_model_shieldleft->SetDepthWrite(true); x84_model_shieldright->SetDepthWrite(true); } void CHudFreeLookInterface::Update(float dt) { if (x70_24_inFreeLook) x68_freeLookInterp = std::min(x68_freeLookInterp + dt / g_tweakGui->GetFreeLookFadeTime(), 1.f); else x68_freeLookInterp = std::max(0.f, x68_freeLookInterp - dt / g_tweakGui->GetFreeLookFadeTime()); if (x70_26_lockedOnObj && x4_hudType == EHudType::Scan) x6c_lockOnInterp = std::min(x6c_lockOnInterp + 2.f * dt, 1.f); else x6c_lockOnInterp = std::max(0.f, x6c_lockOnInterp - 2.f * dt); } void CHudFreeLookInterface::SetIsVisibleDebug(bool v) { x70_27_visibleDebug = v; UpdateVisibility(); } void CHudFreeLookInterface::SetIsVisibleGame(bool v) { x70_28_visibleGame = v; UpdateVisibility(); } void CHudFreeLookInterface::UpdateVisibility() { bool vis = x70_27_visibleDebug && x70_28_visibleGame; x74_basewidget_freelookleft->SetVisibility(vis, ETraversalMode::Children); x80_basewidget_freelookright->SetVisibility(vis, ETraversalMode::Children); if (vis) Update(0.f); } void CHudFreeLookInterface::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) { x70_24_inFreeLook = inFreeLook; vertLookAngle *= 8.f; x70_25_lookControlHeld = lookControlHeld; x70_26_lockedOnObj = lockedOnObj; x7c_model_freelookleft->SetLocalTransform(x8_freeLookLeftXf * zeus::CTransform::Translate(0.f, 0.f, vertLookAngle)); x88_model_freelookright->SetLocalTransform(x38_freeLookRightXf * zeus::CTransform::Translate(0.f, 0.f, vertLookAngle)); zeus::CColor color = zeus::skWhite; float totalInterp = x68_freeLookInterp * (1.f - x6c_lockOnInterp); color.a() = totalInterp; x74_basewidget_freelookleft->SetColor(color); x80_basewidget_freelookright->SetColor(color); if (x8c_basewidget_outlinesb) { color.a() = 0.7f * totalInterp + 0.3f; x8c_basewidget_outlinesb->SetColor(color); } const bool visible = totalInterp != 0.0f; x74_basewidget_freelookleft->SetVisibility(visible, ETraversalMode::Children); x80_basewidget_freelookright->SetVisibility(visible, ETraversalMode::Children); } CHudFreeLookInterfaceXRay::CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj) { x20_inFreeLook = inFreeLook; x21_lookControlHeld = lookControlHeld; x22_24_visibleDebug = true; x22_25_visibleGame = true; x24_basewidget_freelook = selHud.FindWidget("basewidget_freelook"); x28_model_shield = static_cast(selHud.FindWidget("model_shield")); x2c_model_freelookleft = static_cast(selHud.FindWidget("model_freelookleft")); x30_model_freelookright = static_cast(selHud.FindWidget("model_freelookright")); x4_freeLookLeftPos = x2c_model_freelookleft->GetLocalPosition(); x10_freeLookRightPos = x30_model_freelookright->GetLocalPosition(); x28_model_shield->SetDepthWrite(true); } void CHudFreeLookInterfaceXRay::Update(float dt) { if (x20_inFreeLook) x1c_freeLookInterp = std::min(x1c_freeLookInterp + dt / g_tweakGui->GetFreeLookFadeTime(), 1.f); else x1c_freeLookInterp = std::max(0.f, x1c_freeLookInterp - dt / g_tweakGui->GetFreeLookFadeTime()); } void CHudFreeLookInterfaceXRay::UpdateVisibility() { bool vis = x22_24_visibleDebug && x22_25_visibleGame; x2c_model_freelookleft->SetVisibility(vis, ETraversalMode::Children); x30_model_freelookright->SetVisibility(vis, ETraversalMode::Children); if (vis) Update(0.f); } void CHudFreeLookInterfaceXRay::SetIsVisibleDebug(bool v) { x22_24_visibleDebug = v; UpdateVisibility(); } void CHudFreeLookInterfaceXRay::SetIsVisibleGame(bool v) { x22_25_visibleGame = v; UpdateVisibility(); } void CHudFreeLookInterfaceXRay::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) { x20_inFreeLook = inFreeLook; x21_lookControlHeld = lookControlHeld; x2c_model_freelookleft->SetLocalTransform( zeus::CTransform(zeus::CMatrix3f::RotateY(vertLookAngle), x4_freeLookLeftPos)); x30_model_freelookright->SetLocalTransform( zeus::CTransform(zeus::CMatrix3f::RotateY(-vertLookAngle), x10_freeLookRightPos)); zeus::CColor color = zeus::skWhite; color.a() = x1c_freeLookInterp; x24_basewidget_freelook->SetColor(color); const bool visible = x1c_freeLookInterp != 0.0f; x24_basewidget_freelook->SetVisibility(visible, ETraversalMode::Children); } } // namespace urde