#pragma once #include #include "Runtime/IOStreams.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/World/ScriptObjectSupport.hpp" namespace metaforce { class CWorldSaveGameInfo; class CStateManager; #if 0 struct CMailMessage { TEditorId x0_id; EScriptObjectMessage x4_msg; bool x8_; CMailMessage(TEditorId id, EScriptObjectMessage msg, bool flag) : x0_id(id), x4_msg(msg), x8_(flag) {} CMailMessage(const CMailMessage& other) : x0_id(other.x0_id), x4_msg(other.x4_msg), x8_(other.x8_) {} bool operator==(const CMailMessage& other) const { return (x0_id == other.x0_id && x4_msg == other.x4_msg); } }; #endif class CScriptMailbox { std::vector x0_relays; public: CScriptMailbox() = default; CScriptMailbox(CBitStreamReader& in, const CWorldSaveGameInfo& saveWorld); bool HasMsg(TEditorId id) const; void AddMsg(TEditorId id); void RemoveMsg(TEditorId id); void SendMsgs(TAreaId areaId, CStateManager& stateMgr); void PutTo(CBitStreamWriter& out, const CWorldSaveGameInfo& saveWorld); }; } // namespace metaforce