#pragma once #include "../common.hpp" #include "../gx.hpp" #include namespace aurora::gfx::model { struct DrawData { PipelineRef pipeline; Range vertRange; Range uniformRange; uint32_t vertexCount; uint32_t uniformSize; BindGroupRef samplerBindGroup; BindGroupRef textureBindGroup; }; struct PipelineConfig : gx::PipelineConfig { ShaderRef shader; uint32_t uniformSize; }; struct CachedBindGroup { wgpu::BindGroupLayout layout; wgpu::BindGroup bindGroup; CachedBindGroup(wgpu::BindGroupLayout layout, wgpu::BindGroup&& group) : layout(std::move(layout)), bindGroup(std::move(group)) {} }; struct State { wgpu::BindGroupLayout samplerLayout; wgpu::BindGroupLayout textureLayout; mutable std::unordered_map uniform; mutable std::unordered_map sampler; }; State construct_state(); wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config); void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass); } // namespace aurora::gfx::model