#include "stream/shader.hpp" #include "../gpu.hpp" #include "common.hpp" #include "gx.hpp" #include namespace aurora::gfx { static logvisor::Module Log("aurora::gfx::stream"); struct SStreamState { GX::Primitive primitive; metaforce::EStreamFlags flags; uint32_t vertexCount = 0; ByteBuffer vertexBuffer; explicit SStreamState(GX::Primitive primitive) noexcept : primitive(primitive) {} }; static std::optional sStreamState; void stream_begin(GX::Primitive primitive) noexcept { if (sStreamState) { Log.report(logvisor::Fatal, FMT_STRING("Stream began twice!")); unreachable(); } sStreamState.emplace(primitive); } void stream_vertex(metaforce::EStreamFlags flags, const zeus::CVector3f& pos, const zeus::CVector3f& nrm, const zeus::CColor& color, const zeus::CVector2f& uv) noexcept { if (!sStreamState) { Log.report(logvisor::Fatal, FMT_STRING("Stream not started!")); unreachable(); } if (sStreamState->flags) { if (sStreamState->flags != flags) { Log.report(logvisor::Fatal, FMT_STRING("Stream changed flags?")); unreachable(); } } else { sStreamState->flags = flags; } sStreamState->vertexBuffer.append(&pos, 12); if (flags & metaforce::EStreamFlagBits::fHasNormal) { sStreamState->vertexBuffer.append(&nrm, 12); } if (flags & metaforce::EStreamFlagBits::fHasColor) { sStreamState->vertexBuffer.append(&color, 16); } if (flags & metaforce::EStreamFlagBits::fHasTexture) { sStreamState->vertexBuffer.append(&uv, 8); } sStreamState->vertexCount++; } void stream_end() noexcept { const auto vertRange = push_verts(sStreamState->vertexBuffer.data(), sStreamState->vertexBuffer.size()); stream::PipelineConfig config{}; config.shaderConfig.denormalizedVertexAttributes = true; const auto info = populate_pipeline_config(config, sStreamState->primitive); const auto pipeline = pipeline_ref(config); push_draw_command(stream::DrawData{ .pipeline = pipeline, .vertRange = vertRange, .uniformRange = build_uniform(info), .vertexCount = sStreamState->vertexCount, .bindGroups = build_bind_groups(info), }); sStreamState.reset(); } } // namespace aurora::gfx