#include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp" #include "Runtime/GuiSys/CGuiHeadWidget.hpp" #include "Runtime/GuiSys/CGuiLight.hpp" #include "Runtime/GuiSys/CGuiSys.hpp" #include "Runtime/GuiSys/CGuiTableGroup.hpp" #include "Runtime/GuiSys/CGuiWidget.hpp" #include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp" #include "Runtime/Input/CFinalInput.hpp" #include namespace metaforce { CGuiFrame::CGuiFrame(CAssetId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp) : x0_id(id), x8_guiSys(sys), x4c_a(a), x50_b(b), x54_c(c) { x3c_lights.reserve(8); m_indexedLights.reserve(8); x10_rootWidget = std::make_unique(CGuiWidget::CGuiWidgetParms( this, false, 0, 0, false, false, false, zeus::skWhite, CGuiWidget::EGuiModelDrawFlags::Alpha, false, x8_guiSys.x8_mode != CGuiSys::EUsageMode::Zero, ""s)); x8_guiSys.m_registeredFrames.insert(this); } CGuiFrame::~CGuiFrame() { x8_guiSys.m_registeredFrames.erase(this); } CGuiWidget* CGuiFrame::FindWidget(std::string_view name) const { s16 id = x18_idDB.FindWidgetID(name); if (id == -1) return nullptr; return FindWidget(id); } CGuiWidget* CGuiFrame::FindWidget(s16 id) const { return x10_rootWidget->FindWidget(id); } void CGuiFrame::SortDrawOrder() { std::sort(x2c_widgets.begin(), x2c_widgets.end(), [](const std::shared_ptr& a, const std::shared_ptr& b) -> bool { return a->GetWorldPosition().y() > b->GetWorldPosition().y(); }); } void CGuiFrame::EnableLights(ERglLight lights) const { CGraphics::DisableAllLights(); zeus::CColor ambColor(zeus::skBlack); ERglLight lightId = 0; int enabledLights = 0; for (CGuiLight* light : m_indexedLights) { if (light == nullptr || !light->GetIsVisible()) { ++lightId; continue; } if ((lights & (1 << lightId)) != 0) { const auto& geomCol = light->GetGeometryColor(); if (geomCol.r() != 0.f || geomCol.g() != 0.f || geomCol.b() != 0.f) { CGraphics::LoadLight(lightId, light->BuildLight()); CGraphics::EnableLight(lightId); } // accumulate ambient color ambColor += light->GetAmbientLightColor(); ++enabledLights; } ++lightId; } if (enabledLights == 0) { CGraphics::SetAmbientColor(zeus::skWhite); } else { CGraphics::SetAmbientColor(ambColor); } } void CGuiFrame::DisableLights() const { CGraphics::DisableAllLights(); } void CGuiFrame::RemoveLight(CGuiLight* light) { if (m_indexedLights.empty()) return; m_indexedLights[light->GetLightId()] = nullptr; } void CGuiFrame::AddLight(CGuiLight* light) { if (m_indexedLights.empty()) m_indexedLights.resize(8); m_indexedLights[light->GetLightId()] = light; } void CGuiFrame::RegisterLight(std::shared_ptr&& light) { x3c_lights.push_back(std::move(light)); } bool CGuiFrame::GetIsFinishedLoading() const { if (x58_24_loaded) return true; for (const auto& widget : x2c_widgets) { if (widget->GetIsFinishedLoading()) continue; return false; } x58_24_loaded = true; return true; } void CGuiFrame::Touch() const { for (const auto& widget : x2c_widgets) widget->Touch(); } void CGuiFrame::SetAspectConstraint(float c) { m_aspectConstraint = c; CGuiSys::ViewportResizeFrame(this); } void CGuiFrame::SetMaxAspect(float c) { m_maxAspect = c; CGuiSys::ViewportResizeFrame(this); } void CGuiFrame::Reset() { x10_rootWidget->Reset(ETraversalMode::Children); } void CGuiFrame::Update(float dt) { xc_headWidget->Update(dt); } void CGuiFrame::Draw(const CGuiWidgetDrawParms& parms) const { SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CGuiFrame::Draw FRME_{}"), x0_id).c_str(), zeus::skMagenta); CGraphics::SetCullMode(ERglCullMode::None); // CGraphics::ResetGfxStates(); CGraphics::SetAmbientColor(zeus::skWhite); DisableLights(); x14_camera->Draw(parms); CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); for (const auto& widget : x2c_widgets) if (widget->GetIsVisible()) widget->Draw(parms); CGraphics::SetCullMode(ERglCullMode::Front); } CGuiWidget* CGuiFrame::BestCursorHit(const zeus::CVector2f& point, const CGuiWidgetDrawParms& parms) const { x14_camera->Draw(parms); zeus::CMatrix4f vp = CGraphics::GetPerspectiveProjectionMatrix() * CGraphics::g_CameraMatrix.toMatrix4f(); CGuiWidget* ret = nullptr; for (const auto& widget : x2c_widgets) if (widget->GetMouseActive() && widget->TestCursorHit(vp, point)) ret = widget.get(); return ret; } void CGuiFrame::Initialize() { SortDrawOrder(); xc_headWidget->SetColor(xc_headWidget->xa4_color); xc_headWidget->DispatchInitialize(); } void CGuiFrame::LoadWidgetsInGame(CInputStream& in, CSimplePool* sp, u32 version) { u32 count = in.ReadLong(); x2c_widgets.reserve(count); for (u32 i = 0; i < count; ++i) { FourCC type; in.Get(reinterpret_cast(&type), 4); std::shared_ptr widget = CGuiSys::CreateWidgetInGame(type.toUint32(), in, this, sp, version); switch (widget->GetWidgetTypeID().toUint32()) { case SBIG('CAMR'): case SBIG('LITE'): case SBIG('BGND'): break; default: x2c_widgets.push_back(std::move(widget)); break; } } Initialize(); } void CGuiFrame::ProcessUserInput(const CFinalInput& input) const { if (input.ControllerIdx() != 0) { return; } for (const auto& widget : x2c_widgets) { if (widget->GetIsActive()) { widget->ProcessUserInput(input); } } } bool CGuiFrame::ProcessMouseInput(const CFinalInput& input, const CGuiWidgetDrawParms& parms) { if (const auto& kbm = input.GetKBM()) { zeus::CVector2f point(kbm->m_mouseCoord.norm[0] * 2.f - 1.f, kbm->m_mouseCoord.norm[1] * 2.f - 1.f); CGuiWidget* hit = BestCursorHit(point, parms); if (hit != m_lastMouseOverWidget) { if (m_inMouseDown && m_mouseDownWidget != hit) { m_inCancel = true; if (m_mouseUpCb) m_mouseUpCb(m_mouseDownWidget, true); } else if (m_inCancel && m_mouseDownWidget == hit) { m_inCancel = false; if (m_mouseDownCb) m_mouseDownCb(m_mouseDownWidget, true); } if (m_mouseOverChangeCb) m_mouseOverChangeCb(m_lastMouseOverWidget, hit); if (hit) hit->m_lastScroll.emplace(kbm->m_accumScroll); m_lastMouseOverWidget = hit; } if (hit && hit->m_lastScroll) { SScrollDelta delta = kbm->m_accumScroll - *hit->m_lastScroll; hit->m_lastScroll.emplace(kbm->m_accumScroll); if (!delta.isZero()) { hit->m_integerScroll += delta; if (m_mouseScrollCb) m_mouseScrollCb(hit, delta, int(hit->m_integerScroll.delta[0]), int(hit->m_integerScroll.delta[1])); hit->m_integerScroll.delta[0] -= std::trunc(hit->m_integerScroll.delta[0]); hit->m_integerScroll.delta[1] -= std::trunc(hit->m_integerScroll.delta[1]); } } if (!m_inMouseDown && kbm->m_mouseButtons[size_t(EMouseButton::Primary)]) { m_inMouseDown = true; m_inCancel = false; m_mouseDownWidget = hit; if (m_mouseDownCb) m_mouseDownCb(hit, false); if (hit) return true; } else if (m_inMouseDown && !kbm->m_mouseButtons[size_t(EMouseButton::Primary)]) { m_inMouseDown = false; m_inCancel = false; if (m_mouseDownWidget == m_lastMouseOverWidget) { if (m_mouseDownWidget) { if (CGuiTableGroup* p = static_cast(m_mouseDownWidget->GetParent())) { if (p->GetWidgetTypeID() == FOURCC('TBGP')) { s16 workerIdx = m_mouseDownWidget->GetWorkerId(); if (workerIdx >= 0) p->DoSelectWorker(workerIdx); } } } if (m_mouseUpCb) m_mouseUpCb(m_mouseDownWidget, false); } } } return false; } void CGuiFrame::ResetMouseState() { m_inMouseDown = false; m_inCancel = false; m_mouseDownWidget = nullptr; m_lastMouseOverWidget = nullptr; } std::unique_ptr CGuiFrame::CreateFrame(CAssetId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp) { u32 version = in.ReadLong(); int a = in.ReadLong(); int b = in.ReadLong(); int c = in.ReadLong(); std::unique_ptr ret = std::make_unique(frmeId, sys, a, b, c, sp); ret->LoadWidgetsInGame(in, sp, version); return ret; } std::unique_ptr RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& cvParms, CObjectReference* selfRef) { CSimplePool* sp = cvParms.GetOwnedObj(); std::unique_ptr frame(CGuiFrame::CreateFrame(tag.id, *g_GuiSys, in, sp)); return TToken::GetIObjObjectFor(std::move(frame)); } } // namespace metaforce