#ifndef __PSHAG_CGAMESTATE_HPP__ #define __PSHAG_CGAMESTATE_HPP__ #include #include "CBasics.hpp" #include "CPlayerState.hpp" #include "CGameOptions.hpp" #include "CWorldTransManager.hpp" namespace urde { class CGameState { int m_stateFlag = -1; TOneStatic m_playerState; CWorldTransManager m_transManager; float m_gameTime = 0.0; CGameOptions m_gameOpts; public: CGameState() {} CGameState(CInputStream& stream); void SetCurrentWorldId(unsigned int id, const std::string& name); CWorldTransManager& WorldTransitionManager() {return m_transManager;} }; } #endif // __PSHAG_CGAMESTATE_HPP__