#include "CMetroidAreaCollider.hpp" #include "CMaterialFilter.hpp" #include "CollisionUtil.hpp" #include "CCollisionInfoList.hpp" namespace urde { u32 CMetroidAreaCollider::g_CalledClip = 0; u32 CMetroidAreaCollider::g_RejectedByClip = 0; u32 CMetroidAreaCollider::g_TrianglesProcessed = 0; u32 CMetroidAreaCollider::g_DupTrianglesProcessed = 0; u16 CMetroidAreaCollider::g_DupPrimitiveCheckCount = 0; u16 CMetroidAreaCollider::g_DupVertexList[0x5000] = {}; u16 CMetroidAreaCollider::g_DupEdgeList[0xC000] = {}; u16 CMetroidAreaCollider::g_DupTriangleList[0x4000] = {}; CAABoxAreaCache::CAABoxAreaCache(const zeus::CAABox& aabb, const zeus::CPlane* pl, const CMaterialFilter& filter, const CMaterialList& material, CCollisionInfoList& collisionList) : x0_aabb(aabb), x4_planes(pl), x8_filter(filter), xc_material(material), x10_collisionList(collisionList), x14_center(aabb.center()), x20_halfExtent(aabb.extents()) {} CBooleanAABoxAreaCache::CBooleanAABoxAreaCache(const zeus::CAABox& aabb, const CMaterialFilter& filter) : x0_aabb(aabb), x4_filter(filter), x8_center(aabb.center()), x14_halfExtent(aabb.extents()) {} CSphereAreaCache::CSphereAreaCache(const zeus::CAABox& aabb, const zeus::CSphere& sphere, const CMaterialFilter& filter, const CMaterialList& material, CCollisionInfoList& collisionList) : x0_aabb(aabb), x4_sphere(sphere), x8_filter(filter), xc_material(material), x10_collisionList(collisionList) {} CBooleanSphereAreaCache::CBooleanSphereAreaCache(const zeus::CAABox& aabb, const zeus::CSphere& sphere, const CMaterialFilter& filter) : x0_aabb(aabb), x4_sphere(sphere), x8_filter(filter) {} SBoxEdge::SBoxEdge(const zeus::CAABox& aabb, int idx, const zeus::CVector3f& dir) : x0_seg(aabb.getEdge(zeus::CAABox::EBoxEdgeId(idx))), x28_start(x0_seg.x0_start), x40_end(x0_seg.x18_end), x58_delta(x40_end - x28_start), x70_coDir(x58_delta.cross(dir).asNormalized()), x88_dirCoDirDot(x28_start.dot(x70_coDir)) {} static void FlagEdgeIndicesForFace(int face, bool edgeFlags[12]) { switch (face) { case 0: edgeFlags[10] = true; edgeFlags[11] = true; edgeFlags[2] = true; edgeFlags[4] = true; return; case 1: edgeFlags[8] = true; edgeFlags[9] = true; edgeFlags[0] = true; edgeFlags[6] = true; return; case 2: edgeFlags[4] = true; edgeFlags[5] = true; edgeFlags[6] = true; edgeFlags[7] = true; return; case 3: edgeFlags[0] = true; edgeFlags[1] = true; edgeFlags[2] = true; edgeFlags[3] = true; return; case 4: edgeFlags[7] = true; edgeFlags[8] = true; edgeFlags[3] = true; edgeFlags[11] = true; return; case 5: edgeFlags[1] = true; edgeFlags[5] = true; edgeFlags[9] = true; edgeFlags[10] = true; return; default: break; } } static void FlagVertexIndicesForFace(int face, bool vertFlags[8]) { switch (face) { case 0: vertFlags[1] = true; vertFlags[3] = true; vertFlags[5] = true; vertFlags[7] = true; return; case 1: vertFlags[0] = true; vertFlags[2] = true; vertFlags[4] = true; vertFlags[6] = true; return; case 2: vertFlags[2] = true; vertFlags[3] = true; vertFlags[6] = true; vertFlags[7] = true; return; case 3: vertFlags[0] = true; vertFlags[1] = true; vertFlags[4] = true; vertFlags[5] = true; return; case 4: vertFlags[4] = true; vertFlags[5] = true; vertFlags[6] = true; vertFlags[7] = true; return; case 5: vertFlags[0] = true; vertFlags[1] = true; vertFlags[2] = true; vertFlags[3] = true; return; default: break; } } CMovingAABoxComponents::CMovingAABoxComponents(const zeus::CAABox& aabb, const zeus::CVector3f& dir) : x6e8_aabb(aabb) { bool edgeFlags[12] = {}; bool vertFlags[8] = {}; int useFaces = 0; for (int i=0 ; i<3 ; ++i) { if (dir[i] != 0.f) { int face = i * 2 + (dir[i] < 0.f); FlagEdgeIndicesForFace(face, edgeFlags); FlagVertexIndicesForFace(face, vertFlags); useFaces += 1; } } for (int i=0 ; i<12 ; ++i) if (edgeFlags[i]) x0_edges.push_back(SBoxEdge(aabb, i, dir)); for (int i=0 ; i<8 ; ++i) if (vertFlags[i]) x6c4_vertIdxs.push_back(i); if (useFaces == 1) { x6e8_aabb = zeus::CAABox::skInvertedBox; x6e8_aabb.accumulateBounds(aabb.getPoint(x6c4_vertIdxs[0])); x6e8_aabb.accumulateBounds(aabb.getPoint(x6c4_vertIdxs[1])); x6e8_aabb.accumulateBounds(aabb.getPoint(x6c4_vertIdxs[2])); x6e8_aabb.accumulateBounds(aabb.getPoint(x6c4_vertIdxs[3])); } } CMetroidAreaCollider::COctreeLeafCache::COctreeLeafCache(const CAreaOctTree& octTree) : x0_octTree(octTree) { x908_24_overflow = false; } void CMetroidAreaCollider::COctreeLeafCache::AddLeaf(const CAreaOctTree::Node& node) { if (x4_nodeCache.size() == 64) { x908_24_overflow = true; return; } x4_nodeCache.push_back(node); } void CMetroidAreaCollider::BuildOctreeLeafCache(const CAreaOctTree::Node& node, const zeus::CAABox& aabb, CMetroidAreaCollider::COctreeLeafCache& cache) { for (int i=0 ; i<8 ; ++i) { u16 flags = (node.GetChildFlags() >> (i * 2)) & 0x3; if (flags) { CAreaOctTree::Node ch = node.GetChild(i); if (aabb.intersects(ch.GetBoundingBox())) { if (flags == 0x2) cache.AddLeaf(ch); else BuildOctreeLeafCache(ch, aabb, cache); } } } } static zeus::CVector3f ClipRayToPlane(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CPlane& plane) { return (1.f - -plane.pointToPlaneDist(a) / (b - a).dot(plane.vec)) * (a - b) + b; } bool CMetroidAreaCollider::ConvexPolyCollision(const zeus::CPlane* planes, const zeus::CVector3f* verts, zeus::CAABox& aabb) { /* FIXME: HACK: Increasing the size from 20 to 128 to give us more headroom, we should try and trim this back down to a more reasonable size */ rstl::reserved_vector vecs[2]; g_CalledClip += 1; g_RejectedByClip -= 1; vecs[0].push_back(verts[0]); vecs[0].push_back(verts[1]); vecs[0].push_back(verts[2]); int vecIdx = 0; int otherVecIdx = 1; for (int i=0 ; i<6 ; ++i) { rstl::reserved_vector& vec = vecs[vecIdx]; rstl::reserved_vector& otherVec = vecs[otherVecIdx]; otherVec.clear(); bool inFrontOf = planes[i].pointToPlaneDist(vec.front()) >= 0.f; for (int j=0 ; j= 0.f) ^ inFrontOf) otherVec.push_back(ClipRayToPlane(vec[j], b, planes[i])); } if (otherVec.empty()) return false; vecIdx ^= 1; otherVecIdx ^= 1; } rstl::reserved_vector& accumVec = vecs[otherVecIdx ^ 1]; for (const zeus::CVector3f& point : accumVec) aabb.accumulateBounds(point); g_RejectedByClip -= 1; return true; } bool CMetroidAreaCollider::AABoxCollisionCheckBoolean_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb, const CMaterialFilter& filter) { CBooleanAABoxAreaCache cache(aabb, filter); for (const CAreaOctTree::Node& node : leafCache.x4_nodeCache) { if (cache.x0_aabb.intersects(node.GetBoundingBox())) { CAreaOctTree::TriListReference list = node.GetTriangleArray(); for (int j=0 ; j& vertIndices, const zeus::CVector3f& dir, double& d, zeus::CVector3f& normalOut, zeus::CVector3f& pointOut) { bool ret = false; for (u32 idx : vertIndices) { zeus::CVector3f point = aabb.getPoint(idx); if (CollisionUtil::RayTriangleIntersection_Double(point, dir, surf.GetVerts(), d)) { pointOut = float(d) * dir + point; normalOut = surf.GetNormal(); ret = true; } } return ret; } bool CMetroidAreaCollider::MovingAABoxCollisionCheck_TriVertexBox(const zeus::CVector3f& vert, const zeus::CAABox& aabb, const zeus::CVector3f& dir, double& dOut, zeus::CVector3f& normal, zeus::CVector3f& point) { zeus::CMRay ray(vert, -dir, dOut); zeus::CVector3f norm; double d; if (CollisionUtil::RayAABoxIntersection_Double(ray, aabb, norm, d) == 2) { d *= dOut; if (d < dOut) { normal = -norm; dOut = d; point = vert; return true; } } return false; } bool CMetroidAreaCollider::MovingAABoxCollisionCheck_Edge(const zeus::CVector3f& ev0, const zeus::CVector3f& ev1, const rstl::reserved_vector& edges, const zeus::CVector3f& dir, double& d, zeus::CVector3f& normal, zeus::CVector3f& point) { bool ret = false; for (const SBoxEdge& edge : edges) { zeus::CVector3d ev0d = ev0; zeus::CVector3d ev1d = ev1; if ((edge.x70_coDir.dot(ev1d) >= edge.x88_dirCoDirDot) != (edge.x70_coDir.dot(ev0d) >= edge.x88_dirCoDirDot)) { zeus::CVector3d delta = ev0d - ev1d; zeus::CVector3d cross0 = edge.x58_delta.cross(delta); if (cross0.magSquared() >= DBL_EPSILON) { zeus::CVector3d cross0Norm = cross0.asNormalized(); if (cross0Norm.dot(dir) >= 0.0) { ev1d = ev0; ev0d = ev1; delta = ev0d - ev1d; cross0Norm = edge.x58_delta.cross(delta).asNormalized(); } zeus::CVector3d clipped = ev0d + (-(ev0d.dot(edge.x70_coDir) - edge.x88_dirCoDirDot) / delta.dot(edge.x70_coDir)) * delta; int maxCompIdx = (std::fabs(edge.x70_coDir.x) > std::fabs(edge.x70_coDir.y)) ? 0 : 1; if (std::fabs(edge.x70_coDir[maxCompIdx]) < std::fabs(edge.x70_coDir.z)) maxCompIdx = 2; int ci0, ci1; switch (maxCompIdx) { case 0: ci0 = 1; ci1 = 2; break; case 1: ci0 = 0; ci1 = 2; break; default: ci0 = 0; ci1 = 1; break; } double mag = (edge.x58_delta[ci0] * (clipped[ci1] - edge.x28_start[ci1]) - edge.x58_delta[ci1] * (clipped[ci0] - edge.x28_start[ci0])) / (edge.x58_delta[ci0] * dir[ci1] - edge.x58_delta[ci1] * dir[ci0]); if (mag >= 0.0 && mag < d) { zeus::CVector3d clippedMag = clipped - mag * zeus::CVector3d(dir); if ((edge.x28_start - clippedMag).dot(edge.x40_end - clippedMag) < 0.0 && mag < d) { normal = cross0Norm.asCVector3f(); d = mag; point = clipped.asCVector3f(); ret = true; } } } } } return ret; } bool CMetroidAreaCollider::MovingAABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb, const CMaterialFilter& filter, const CMaterialList& matList, const zeus::CVector3f& dir, float mag, CCollisionInfo& infoOut, double& dOut) { bool ret = false; ResetInternalCounters(); dOut = mag; CMovingAABoxComponents components(aabb, dir); zeus::CAABox movedAABB = components.x6e8_aabb; zeus::CVector3f moveVec = mag * dir; movedAABB.accumulateBounds(aabb.min + moveVec); movedAABB.accumulateBounds(aabb.max + moveVec); zeus::CVector3f center = movedAABB.center(); zeus::CVector3f extent = movedAABB.extents(); zeus::CVector3f normal, point; for (const CAreaOctTree::Node& node : leafCache.x4_nodeCache) { if (movedAABB.intersects(node.GetBoundingBox())) { CAreaOctTree::TriListReference list = node.GetTriangleArray(); for (int j=0 ; j= 0.f && !outsideEdges[0] && !outsideEdges[1] && !outsideEdges[2] && mag < dOut) { infoOut = CCollisionInfo(intersectPoint - sphere.radius * surfNormal, matList, triMat, surfNormal); dOut = mag; triRet = true; ret = true; } bool intersects = (sphere.position - surf.GetVert(0)).dot(surfNormal) <= sphere.radius; bool testVert[] = {true, true, true}; const u16* edgeIndices = node.GetOwner().GetTriangleEdgeIndices(triIdx); for (int k=0 ; k<3 ; ++k) { if (intersects || outsideEdges[k]) { u16 edgeIdx = edgeIndices[k]; if (g_DupPrimitiveCheckCount != g_DupEdgeList[edgeIdx]) { g_DupEdgeList[edgeIdx] = g_DupPrimitiveCheckCount; CMaterialList edgeMat(node.GetOwner().GetEdgeMaterial(edgeIdx)); if (!edgeMat.HasMaterial(EMaterialTypes::NoEdgeCollision)) { int nextIdx = (k + 1) % 3; zeus::CVector3f edgeVec = surf.GetVert(nextIdx) - surf.GetVert(k); float edgeVecMag = edgeVec.magnitude(); edgeVec *= zeus::CVector3f(1.f / edgeVecMag); float dirDotEdge = dir.dot(edgeVec); zeus::CVector3f edgeRej = dir - dirDotEdge * edgeVec; float edgeRejMagSq = edgeRej.magSquared(); zeus::CVector3f vertToSphere = sphere.position - surf.GetVert(k); float vtsDotEdge = vertToSphere.dot(edgeVec); zeus::CVector3f vtsRej = vertToSphere - vtsDotEdge * edgeVec; if (edgeRejMagSq > 0.f) { float tmp = 2.f * vtsRej.dot(edgeRej); float tmp2 = 4.f * edgeRejMagSq * (vtsRej.magSquared() - sphere.radius * sphere.radius) - tmp * tmp; if (tmp2 >= 0.f) { float mag = 0.5f / edgeRejMagSq * (-tmp - std::sqrt(tmp2)); if (mag >= 0.f) { float t = mag * dirDotEdge + vtsDotEdge; if (t >= 0.f && t <= edgeVecMag && mag < dOut) { zeus::CVector3f point = surf.GetVert(k) + t * edgeVec; infoOut = CCollisionInfo(point, matList, edgeMat, (sphere.position + mag * dir - point).normalized()); dOut = mag; triRet = true; ret = true; testVert[k] = false; testVert[nextIdx] = false; } else if (t < -sphere.radius && dirDotEdge <= 0.f) { testVert[k] = false; } else if (t > edgeVecMag + sphere.radius && dirDotEdge >= 0.0) { testVert[nextIdx] = false; } } } else { testVert[k] = false; testVert[nextIdx] = false; } } } } } } for (int k=0 ; k<3 ; ++k) { u16 vertIdx = vertIndices[k]; if (testVert[k]) { if (g_DupPrimitiveCheckCount != g_DupVertexList[vertIdx]) { g_DupVertexList[vertIdx] = g_DupPrimitiveCheckCount; double d = dOut; if (CollisionUtil::RaySphereIntersection_Double(zeus::CSphere(surf.GetVert(k), sphere.radius), sphere.position, dir, d) && d >= 0.0) { infoOut = CCollisionInfo(surf.GetVert(k), matList, node.GetOwner().GetVertMaterial(vertIdx), (sphere.position + dir * d - surf.GetVert(k)).normalized()); dOut = d; triRet = true; ret = true; } } } else { g_DupVertexList[vertIdx] = g_DupPrimitiveCheckCount; } } if (triRet) { moveVec = float(dOut) * dir; movedAABB = aabb; movedAABB.accumulateBounds(aabb.min + moveVec); movedAABB.accumulateBounds(aabb.max + moveVec); center = movedAABB.center(); extent = movedAABB.extents(); } } } else { const u16* edgeIndices = node.GetOwner().GetTriangleEdgeIndices(triIdx); g_DupEdgeList[edgeIndices[0]] = g_DupPrimitiveCheckCount; g_DupEdgeList[edgeIndices[1]] = g_DupPrimitiveCheckCount; g_DupEdgeList[edgeIndices[2]] = g_DupPrimitiveCheckCount; g_DupVertexList[vertIndices[0]] = g_DupPrimitiveCheckCount; g_DupVertexList[vertIndices[1]] = g_DupPrimitiveCheckCount; g_DupVertexList[vertIndices[2]] = g_DupPrimitiveCheckCount; } } } } } } return ret; } void CMetroidAreaCollider::ResetInternalCounters() { g_CalledClip = 0; g_RejectedByClip = 0; g_TrianglesProcessed = 0; g_DupTrianglesProcessed = 0; if (g_DupPrimitiveCheckCount == 0xffff) { memset(g_DupVertexList, 0, 0x5000); memset(g_DupEdgeList, 0, 0xC000); memset(g_DupTriangleList, 0, 0x8000); g_DupPrimitiveCheckCount += 1; } g_DupPrimitiveCheckCount += 1; } void CAreaCollisionCache::ClearCache() { x18_leafCaches.clear(); x1b40_24_leafOverflow = false; x1b40_25_cacheOverflow = false; } void CAreaCollisionCache::AddOctreeLeafCache(const CMetroidAreaCollider::COctreeLeafCache& leafCache) { if (!leafCache.GetNumLeaves()) return; if (leafCache.HasCacheOverflowed()) x1b40_24_leafOverflow = true; if (x18_leafCaches.size() < 3) { x18_leafCaches.push_back(leafCache); } else { x1b40_24_leafOverflow = true; x1b40_25_cacheOverflow = true; } } }