#pragma once #include #include #include "Runtime/CStaticInterference.hpp" #include "Runtime/IOStreams.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/World/CHealthInfo.hpp" namespace urde { class CPlayerState { friend class CWorldTransManager; public: enum class EItemType : s32 { Invalid = -1, PowerBeam = 0, IceBeam = 1, WaveBeam = 2, PlasmaBeam = 3, Missiles = 4, ScanVisor = 5, MorphBallBombs = 6, PowerBombs = 7, Flamethrower = 8, ThermalVisor = 9, ChargeBeam = 10, SuperMissile = 11, GrappleBeam = 12, XRayVisor = 13, IceSpreader = 14, SpaceJumpBoots = 15, MorphBall = 16, CombatVisor = 17, BoostBall = 18, SpiderBall = 19, PowerSuit = 20, GravitySuit = 21, VariaSuit = 22, PhazonSuit = 23, EnergyTanks = 24, UnknownItem1 = 25, HealthRefill = 26, UnknownItem2 = 27, Wavebuster = 28, Truth = 29, Strength = 30, Elder = 31, Wild = 32, Lifegiver = 33, Warrior = 34, Chozo = 35, Nature = 36, Sun = 37, World = 38, Spirit = 39, Newborn = 40, /* This must remain at the end of the list */ Max }; enum class EPlayerVisor : u32 { Combat, XRay, Scan, Thermal, /* This must remain at the end of the list */ Max }; enum class EPlayerSuit : s32 { Invalid = -1, Power, Gravity, Varia, Phazon, FusionPower, FusionGravity, FusionVaria, FusionPhazon }; enum class EBeamId : s32 { Invalid = -1, Power, Ice, Wave, Plasma, Phazon, Phazon2 = 27 }; private: struct CPowerUp { u32 x0_amount = 0; u32 x4_capacity = 0; constexpr CPowerUp() = default; constexpr CPowerUp(u32 amount, u32 capacity) : x0_amount(amount), x4_capacity(capacity) {} }; bool x0_24_alive : 1 = true; bool x0_25_firingComboBeam : 1 = false; bool x0_26_fusion : 1 = false; u32 x4_enabledItems = 0; EBeamId x8_currentBeam = EBeamId::Power; CHealthInfo xc_health = {99.f, 50.f}; EPlayerVisor x14_currentVisor = EPlayerVisor::Combat; EPlayerVisor x18_transitioningVisor = x14_currentVisor; float x1c_visorTransitionFactor = 0.2f; EPlayerSuit x20_currentSuit = EPlayerSuit::Power; rstl::reserved_vector x24_powerups; std::vector> x170_scanTimes; std::pair x180_scanCompletionRate = {}; CStaticInterference x188_staticIntf{5}; bool m_canTakeDamage = true; public: u32 GetMissileCostForAltAttack() const; float GetComboFireAmmoPeriod() const; static constexpr float GetMissileComboChargeFactor() { return 1.8f; } u32 CalculateItemCollectionRate() const; CHealthInfo& GetHealthInfo(); const CHealthInfo& GetHealthInfo() const; u32 GetPickupTotal() const { return 99; } void SetIsFusionEnabled(bool val) { x0_26_fusion = val; } bool IsFusionEnabled() const { return x0_26_fusion; } EPlayerSuit GetCurrentSuit() const; EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; } EBeamId GetCurrentBeam() const { return x8_currentBeam; } void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; } bool CanVisorSeeFog(const CStateManager& stateMgr) const; EPlayerVisor GetCurrentVisor() const { return x14_currentVisor; } EPlayerVisor GetTransitioningVisor() const { return x18_transitioningVisor; } EPlayerVisor GetActiveVisor(const CStateManager& stateMgr) const; void UpdateStaticInterference(CStateManager& stateMgr, float dt); void IncreaseScanTime(u32 time, float val); void SetScanTime(CAssetId res, float time); float GetScanTime(CAssetId time) const; bool GetIsVisorTransitioning() const; float GetVisorTransitionFactor() const; void UpdateVisorTransition(float dt); void StartTransitionToVisor(EPlayerVisor visor); void ResetVisor(); bool ItemEnabled(EItemType type) const; void DisableItem(EItemType type); void EnableItem(EItemType type); bool HasPowerUp(EItemType type) const; u32 GetItemCapacity(EItemType type) const; u32 GetItemAmount(EItemType type) const; void DecrPickup(EItemType type, u32 amount); void IncrPickup(EItemType type, u32 amount); void ResetAndIncrPickUp(EItemType type, u32 amount); static float GetEnergyTankCapacity() { return 100.f; } static float GetBaseHealthCapacity() { return 99.f; } float CalculateHealth(); void ReInitializePowerUp(EItemType type, u32 capacity); void AddPowerUp(EItemType type, u32 capacity); u32 GetLogScans() const { return x180_scanCompletionRate.first; } u32 GetTotalLogScans() const { return x180_scanCompletionRate.second; } void SetScanCompletionRate(const std::pair& p) { x180_scanCompletionRate = p; } bool IsPlayerAlive() const { return x0_24_alive; } void SetPlayerAlive(bool alive) { x0_24_alive = alive; } bool IsFiringComboBeam() const { return x0_25_firingComboBeam; } void SetFiringComboBeam(bool f) { x0_25_firingComboBeam = f; } void InitializeScanTimes(); CStaticInterference& GetStaticInterference() { return x188_staticIntf; } const std::vector>& GetScanTimes() const { return x170_scanTimes; } CPlayerState(); explicit CPlayerState(CBitStreamReader& stream); void PutTo(CBitStreamWriter& stream); static u32 GetPowerUpMaxValue(EItemType type); static EItemType ItemNameToType(std::string_view name); bool CanTakeDamage() const { return m_canTakeDamage; } void SetCanTakeDamage(bool c) { m_canTakeDamage = c; } }; } // namespace urde