#pragma once #include #include #include "Runtime/CRandom16.hpp" #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CLight.hpp" #include "Runtime/Graphics/CLineRenderer.hpp" #include "Runtime/Graphics/Shaders/CElementGenShaders.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CParticleGen.hpp" #include #include #include #include namespace urde { class CActorLights; class CGenDescription; class CLight; class CParticleElectric; class CParticleSwoosh; class CWarp; class IGenDescription; class CElementGen : public CParticleGen { static u16 g_GlobalSeed; static bool g_subtractBlend; public: static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; } static void SetSubtractBlend(bool subtract) { g_subtractBlend = subtract; } enum class EModelOrientationType { Normal, One }; enum class EOptionalSystemFlags { None, One, Two }; enum class LightType { None = 0, Custom = 1, Directional = 2, Spot = 3 }; class CParticleListItem { friend class CElementGen; s16 x0_partIdx; zeus::CVector3f x4_viewPoint; public: explicit CParticleListItem(s16 idx) : x0_partIdx(idx) {} }; static CParticle* g_currentParticle; private: friend class CElementGenShaders; TLockedToken x1c_genDesc; CGenDescription* x28_loadedGenDesc; EModelOrientationType x2c_orientType; std::vector x30_particles; std::vector x40; std::vector x50_parentMatrices; std::vector> x60_advValues; int x70_internalStartFrame = 0; int x74_curFrame = 0; double x78_curSeconds = 0.f; float x80_timeDeltaScale = 0.f; int x84_prevFrame = -1; bool x88_particleEmission = true; float x8c_generatorRemainder = 0.f; int x90_MAXP = 0; u16 x94_randomSeed = g_GlobalSeed; float x98_generatorRate = 1.f; std::array x9c_externalVars{}; zeus::CVector3f xdc_translation; zeus::CVector3f xe8_globalTranslation; zeus::CVector3f xf4_POFS; zeus::CVector3f x100_globalScale = {1.f, 1.f, 1.f}; zeus::CTransform x10c_globalScaleTransform = zeus::CTransform(); zeus::CTransform x13c_globalScaleTransformInverse = zeus::CTransform(); zeus::CVector3f x16c_localScale = {1.f, 1.f, 1.f}; zeus::CTransform x178_localScaleTransform = zeus::CTransform(); zeus::CTransform x1a8_localScaleTransformInverse = zeus::CTransform(); zeus::CTransform x1d8_orientation = zeus::CTransform(); zeus::CTransform x208_orientationInverse = zeus::CTransform(); zeus::CTransform x22c_globalOrientation = zeus::CTransform(); u32 x25c_activeParticleCount = 0; u32 x260_cumulativeParticles = 0; u32 x264_recursiveParticleCount = 0; int x268_PSLT; bool x26c_24_translationDirty : 1 = false; bool x26c_25_LIT_ : 1 = false; bool x26c_26_AAPH : 1 = false; bool x26c_27_ZBUF : 1 = false; bool x26c_28_zTest : 1 = false; bool x26c_29_ORNT : 1 = false; bool x26c_30_MBLR : 1 = false; bool x26c_31_LINE : 1 = false; bool x26d_24_FXLL : 1 = false; bool x26d_25_warmedUp : 1 = false; bool x26d_26_modelsUseLights : 1 = false; bool x26d_27_enableOPTS : 1; bool x26d_28_enableADV : 1 = false; int x270_MBSP = 0; ERglLightBits x274_backupLightActive = ERglLightBits::None; std::array x278_hasVMD{}; CRandom16 x27c_randState; std::array x280_VELSources{}; std::vector> x290_activePartChildren; int x2a0_CSSD = 0; int x2a4_SISY = 16; int x2a8_PISY = 16; int x2ac_SSSD = 0; zeus::CVector3f x2b0_SSPO; int x2bc_SESD = 0; zeus::CVector3f x2c0_SEPO; float x2cc = 0.f; float x2d0 = 0.f; zeus::CVector3f x2d4_aabbMin; zeus::CVector3f x2e0_aabbMax; float x2ec_maxSize = 0.f; zeus::CAABox x2f0_systemBounds = zeus::CAABox(); LightType x308_lightType; zeus::CColor x30c_LCLR = zeus::skWhite; float x310_LINT = 1.f; zeus::CVector3f x314_LOFF; zeus::CVector3f x320_LDIR = {1.f, 0.f, 0.f}; EFalloffType x32c_falloffType = EFalloffType::Linear; float x330_LFOR = 1.f; float x334_LSLA = 45.f; zeus::CColor x338_moduColor = {1.f, 1.f, 1.f, 1.f}; std::unique_ptr m_lineRenderer; CElementGenShaders::EShaderClass m_shaderClass; void AccumulateBounds(const zeus::CVector3f& pos, float size); public: explicit CElementGen(TToken gen, EModelOrientationType orientType = EModelOrientationType::Normal, EOptionalSystemFlags flags = EOptionalSystemFlags::One); ~CElementGen() override; std::array, 2> m_normalDataBind; std::array, 2> m_normalSubDataBind; std::array, 2> m_redToAlphaDataBind; std::array, 2> m_redToAlphaSubDataBind; boo::ObjToken m_instBuf; boo::ObjToken m_uniformBuf; std::array, 2> m_normalDataBindPmus; std::array, 2> m_redToAlphaDataBindPmus; boo::ObjToken m_instBufPmus; boo::ObjToken m_uniformBufPmus; CGenDescription* GetDesc() { return x1c_genDesc.GetObj(); } const SObjectTag* GetDescTag() const { return x1c_genDesc.GetObjectTag(); } CGenDescription* GetLoadedDesc() { return x28_loadedGenDesc; } static bool g_ParticleSystemInitialized; static int g_ParticleAliveCount; static int g_ParticleSystemAliveCount; static bool sMoveRedToAlphaBuffer; static void Initialize(); static void Shutdown(); void UpdateAdvanceAccessParameters(u32 activeParticleCount, s32 particleFrame); bool UpdateVelocitySource(size_t idx, s32 particleFrame, CParticle& particle); void UpdateExistingParticles(); void CreateNewParticles(int count); void UpdatePSTranslationAndOrientation(); void UpdateChildParticleSystems(double dt); std::unique_ptr ConstructChildParticleSystem(const TToken& desc) const; void UpdateLightParameters(); void BuildParticleSystemBounds(); u32 GetEmitterTime() const { return x74_curFrame; } u32 GetSystemCount() const; u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; } u32 GetParticleCountAllInternal() const; u32 GetParticleCountAll() const { return x264_recursiveParticleCount; } void EndLifetime(); void ForceParticleCreation(int amount); float GetExternalVar(int index) const { return x9c_externalVars[index]; } void SetExternalVar(int index, float var) { x9c_externalVars[index] = var; } bool InternalUpdate(double dt); void RenderModels(const CActorLights* actLights); void RenderLines(); void RenderParticles(); void RenderParticlesIndirectTexture(); bool Update(double t) override; void Render(const CActorLights* actorLights = nullptr) override; void SetOrientation(const zeus::CTransform& orientation) override; void SetTranslation(const zeus::CVector3f& translation) override; void SetGlobalOrientation(const zeus::CTransform& orientation) override; void SetGlobalTranslation(const zeus::CVector3f& translation) override; void SetGlobalScale(const zeus::CVector3f& scale) override; void SetLocalScale(const zeus::CVector3f& scale) override; void SetGlobalOrientAndTrans(const zeus::CTransform& xf); void SetParticleEmission(bool enabled) override; void SetModulationColor(const zeus::CColor& color) override; void SetGeneratorRate(float rate) override; const zeus::CTransform& GetOrientation() const override; const zeus::CVector3f& GetTranslation() const override; const zeus::CTransform& GetGlobalOrientation() const override; const zeus::CVector3f& GetGlobalTranslation() const override; const zeus::CVector3f& GetGlobalScale() const override; const zeus::CColor& GetModulationColor() const override; float GetGeneratorRate() const override { return x98_generatorRate; } bool IsSystemDeletable() const override; std::optional GetBounds() const override; u32 GetParticleCount() const override; bool SystemHasLight() const override; CLight GetLight() const override; bool GetParticleEmission() const override; void DestroyParticles() override; void Reset() override; FourCC Get4CharId() const override { return FOURCC('PART'); } size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); } CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; } bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; } void SetModelsUseLights(bool useLights) { x26d_26_modelsUseLights = useLights; } void SetZTest(bool z) { x26c_28_zTest = z; } static void SetMoveRedToAlphaBuffer(bool move); s32 GetMaxParticles() const { return x90_MAXP; } std::vector const& GetParticles() const { return x30_particles; } std::vector &GetParticles() { return x30_particles; } }; ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags) } // namespace urde