#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/Weapon/CEnergyProjectile.hpp" namespace urde { class CTargetableProjectile : public CEnergyProjectile { TLockedToken x3d8_weaponDesc; CDamageInfo x3e0_damage; public: CTargetableProjectile(const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner, const TLockedToken& weapDesc, TUniqueId homingTarget, EProjectileAttrib attribs, const std::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg); void Accept(IVisitor&) override; zeus::CVector3f GetAimPosition(const CStateManager&, float) const override; bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type, CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override; void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) override; }; } // namespace urde