add_library(aurora STATIC lib/aurora.cpp lib/gpu.cpp lib/imgui.cpp lib/input.cpp lib/dawn/BackendBinding.cpp lib/gfx/common.cpp lib/gfx/texture.cpp lib/gfx/stream.cpp lib/gfx/gx.cpp lib/gfx/gx_shader.cpp lib/gfx/texture_convert.cpp lib/gfx/movie_player/shader.cpp lib/gfx/textured_quad/shader.cpp lib/gfx/colored_quad/shader.cpp lib/gfx/stream/shader.cpp lib/gfx/model/shader.cpp ) target_compile_definitions(aurora PRIVATE IMGUI_USER_CONFIG="imconfig_user.h") # IMGUI_USE_WCHAR32 target_include_directories(aurora PUBLIC include ../) target_include_directories(aurora PRIVATE ../imgui ../extern/imgui) target_include_directories(aurora PRIVATE ../extern/dawn/src ../extern/dawn/third_party/abseil-cpp ${CMAKE_CURRENT_BINARY_DIR}/dawn/gen/src) # for hacks :) target_link_libraries(aurora PRIVATE dawn_native dawncpp webgpu_dawn zeus logvisor SDL2-static xxhash) if (APPLE) target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_METAL) target_sources(aurora PRIVATE lib/dawn/MetalBinding.mm) set_source_files_properties(lib/dawn/MetalBinding.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) elseif (WIN32) target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_D3D12 DAWN_ENABLE_BACKEND_VULKAN) target_sources(aurora PRIVATE lib/dawn/D3D12Binding.cpp lib/dawn/VulkanBinding.cpp) else () target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_VULKAN DAWN_ENABLE_BACKEND_OPENGL DAWN_ENABLE_BACKEND_DESKTOP_GL) target_sources(aurora PRIVATE lib/dawn/OpenGLBinding.cpp lib/dawn/VulkanBinding.cpp) endif ()