#ifndef __RETRO_GAMEGLOBALOBJECTS_HPP__ #define __RETRO_GAMEGLOBALOBJECTS_HPP__ namespace Retro { extern class CMemoryCardSys* g_MemoryCardSys; extern class CResFactory* g_ResFactory; extern class CSimplePool* g_SimplePool; extern class CCharacterFactoryBuilder* g_CharFactoryBuilder; extern class CAiFuncMap* g_AiFuncMap; extern class CGameState* g_GameState; extern class CInGameTweakManagerBase* g_TweakManager; extern class CBooRenderer* g_Renderer; extern struct ITweakGame* g_tweakGame; extern struct ITweakPlayer* g_tweakPlayer; extern struct ITweakPlayerControl* g_tweakPlayerControl; } #endif // __RETRO_GAMEGLOBALOBJECTS_HPP__