#include "Runtime/Graphics/Shaders/CDecalShaders.hpp" #include #include "Runtime/Particle/CDecal.hpp" #include namespace urde { boo::ObjToken CDecalShaders::m_texZTestNoZWrite; boo::ObjToken CDecalShaders::m_texAdditiveZTest; boo::ObjToken CDecalShaders::m_texRedToAlphaZTest; boo::ObjToken CDecalShaders::m_noTexZTestNoZWrite; boo::ObjToken CDecalShaders::m_noTexAdditiveZTest; void CDecalShaders::Initialize() { m_texZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderTexZTest{}); m_texAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderTexAdditiveZTest{}); m_texRedToAlphaZTest = hecl::conv->convert(Shader_CDecalShaderTexRedToAlphaZTest{}); m_noTexZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderNoTexZTest{}); m_noTexAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderNoTexAdditiveZTest{}); } void CDecalShaders::Shutdown() { m_texZTestNoZWrite.reset(); m_texAdditiveZTest.reset(); m_texRedToAlphaZTest.reset(); m_noTexZTestNoZWrite.reset(); m_noTexAdditiveZTest.reset(); } void CDecalShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal) { boo::ObjToken regPipeline; boo::ObjToken redToAlphaPipeline; if (decal.m_desc->x14_TEX) { if (decal.m_desc->x18_ADD) regPipeline = m_texAdditiveZTest; else regPipeline = m_texZTestNoZWrite; redToAlphaPipeline = m_texRedToAlphaZTest; } else { if (decal.m_desc->x18_ADD) regPipeline = m_noTexAdditiveZTest; else regPipeline = m_noTexZTestNoZWrite; } const SQuadDescr* const desc = decal.m_desc; const CUVElement* const texr = desc->x14_TEX.get(); size_t texCount = 0; std::array, 1> textures; if (texr != nullptr) { textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture(); texCount = 1; } if (!decal.m_instBuf) { return; } std::array, 1> uniforms{decal.m_uniformBuf.get()}; if (regPipeline) { decal.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, decal.m_instBuf.get(), nullptr, uniforms.size(), uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr); } if (redToAlphaPipeline) { decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, decal.m_instBuf.get(), nullptr, uniforms.size(), uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr); } } } // namespace urde