#pragma once #include <memory> #include "Runtime/IOStreams.hpp" #include "Runtime/Character/IMetaAnim.hpp" namespace urde { class CMetaAnimPhaseBlend : public IMetaAnim { std::shared_ptr<IMetaAnim> x4_animA; std::shared_ptr<IMetaAnim> x8_animB; float xc_blend; bool x10_; public: explicit CMetaAnimPhaseBlend(CInputStream& in); EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; } void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde