#pragma once #include #include "Runtime/MP1/CGameCubeDoll.hpp" #include "Runtime/MP1/CInGameGuiManager.hpp" #include "Runtime/MP1/CPauseScreenBase.hpp" #include "Runtime/MP1/CQuitGameScreen.hpp" namespace urde::MP1 { class COptionsScreen : public CPauseScreenBase { std::unique_ptr x19c_quitGame; std::unique_ptr x1a0_gameCube; CSfxHandle x1a4_sliderSfx; CRumbleGenerator x1a8_rumble; float x29c_optionAlpha = 0.f; bool x2a0_24_inOptionBody : 1 = false; void UpdateOptionView(); void ResetOptionWidgetVisibility(); void OnSliderChanged(CGuiSliderGroup* caller, float val); void OnEnumChanged(CGuiTableGroup* caller, int oldSel); public: COptionsScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg); ~COptionsScreen() override; bool InputDisabled() const override; void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override; void Touch() override; void ProcessControllerInput(const CFinalInput& input) override; void Draw(float transInterp, float totalAlpha, float yOff) override; bool VReady() const override; void VActivate() override; void RightTableSelectionChanged(int oldSel, int newSel) override; void ChangedMode(EMode oldMode) override; void UpdateRightTable() override; bool ShouldLeftTableAdvance() const override; bool ShouldRightTableAdvance() const override; u32 GetRightTableCount() const override; }; } // namespace urde::MP1