#include "ScriptLoader.hpp" #include "CStateManager.hpp" #include "CGrappleParameters.hpp" #include "CActorParameters.hpp" #include "CVisorParameters.hpp" #include "CScannableParameters.hpp" #include "CLightParameters.hpp" #include "CAnimationParameters.hpp" #include "GameGlobalObjects.hpp" #include "CWorld.hpp" #include "Character/CModelData.hpp" #include "Collision/CMaterialList.hpp" #include "CScriptActor.hpp" #include "CScriptWaypoint.hpp" #include "logvisor/logvisor.hpp" namespace urde { static logvisor::Module Log("urde::ScriptLoader"); static bool EnsurePropertyCount(int count, int expected, const char* structName) { if (count < expected) { Log.report(logvisor::Fatal, "Insufficient number of props (%d/%d) for %s entity", count, expected, structName); return false; } return true; } struct SActorHead { std::string x0_name; zeus::CTransform x10_transform; }; struct SScaledActorHead : SActorHead { zeus::CVector3f x40_scale; SScaledActorHead(SActorHead&& head) : SActorHead(std::move(head)) {} }; static zeus::CTransform LoadEditorTransform(CInputStream& in) { zeus::CVector3f position; position.readBig(in); zeus::CVector3f orientation; orientation.readBig(in); return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position); } static zeus::CTransform LoadEditorTransformPivotOnly(CInputStream& in) { zeus::CVector3f position; position.readBig(in); zeus::CVector3f orientation; orientation.readBig(in); orientation.x = 0.f; orientation.y = 0.f; return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position); } static SActorHead LoadActorHead(CInputStream& in, CStateManager& stateMgr) { SActorHead ret; ret.x0_name = *stateMgr.HashInstanceName(in); ret.x10_transform = LoadEditorTransform(in); return ret; } static SScaledActorHead LoadScaledActorHead(CInputStream& in, CStateManager& stateMgr) { SScaledActorHead ret = LoadActorHead(in, stateMgr); ret.x40_scale.readBig(in); return ret; } static zeus::CAABox GetCollisionBox(CStateManager& stateMgr, TAreaId id, const zeus::CVector3f& extent, const zeus::CVector3f& offset) { zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset); zeus::CTransform rot = stateMgr.GetWorld()->GetGameAreas()[id]->GetTransform().getRotation(); return box.getTransformedAABox(rot); } u32 ScriptLoader::LoadParameterFlags(CInputStream& in) { u32 count = in.readUint32Big(); u32 ret = 0; for (u32 i=0 ; i= 5 && propCount <= 0xe) { CLightParameters lParms = ScriptLoader::LoadLightParameters(in); CScannableParameters sParams; if (propCount > 5) sParams = LoadScannableParameters(in); ResId xrayModel = in.readUint32Big(); ResId xraySkin = in.readUint32Big(); ResId infraModel = in.readUint32Big(); ResId infraSkin = in.readUint32Big(); bool b1 = true; if (propCount > 7) b1 = in.readBool(); float f1 = 1.f; if (propCount > 8) f1 = in.readFloatBig(); float f2 = 1.f; if (propCount > 9) f2 = in.readFloatBig(); CVisorParameters vParms; if (propCount > 6) vParms = LoadVisorParameters(in); bool b2 = false; if (propCount > 10) b2 = in.readBool(); bool b3 = false; if (propCount > 11) b3 = in.readBool(); bool b4 = false; if (propCount > 12) b4 = in.readBool(); float f3 = 1.f; if (propCount > 13) f3 = in.readFloatBig(); std::pair xray = {}; if (g_ResFactory->GetResourceTypeById(xrayModel)) xray = {xrayModel, xraySkin}; std::pair infra = {}; if (g_ResFactory->GetResourceTypeById(infraModel)) infra = {infraModel, infraSkin}; return CActorParameters(lParms, sParams, xray, infra, vParms, b1, b2, b3, b4); } return CActorParameters::None(); } CVisorParameters ScriptLoader::LoadVisorParameters(CInputStream& in) { u32 propCount = in.readUint32Big(); if (propCount >= 1 && propCount <= 3) { bool b1 = in.readBool(); bool b2 = false; u8 mask = 0xf; if (propCount > 1) b2 = in.readBool(); if (propCount > 2) mask = in.readUint32Big(); return CVisorParameters(mask, b1, b2); } return CVisorParameters(); } CScannableParameters ScriptLoader::LoadScannableParameters(CInputStream& in) { u32 propCount = in.readUint32Big(); if (propCount == 1) return CScannableParameters(in.readUint32Big()); return CScannableParameters(); } CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in) { u32 propCount = in.readUint32Big(); if (propCount == 14) { bool a = in.readBool(); float b = in.readFloatBig(); u32 c = in.readUint32Big(); float d = in.readFloatBig(); float e = in.readFloatBig(); zeus::CColor col; col.readRGBABig(in); bool f = in.readBool(); u32 g = in.readUint32Big(); u32 h = in.readUint32Big(); zeus::CVector3f vec; vec.readBig(in); s32 w1 = -1; s32 w2 = -1; if (propCount >= 0xc) { w1 = in.readUint32Big(); w2 = in.readUint32Big(); } bool b1 = false; if (propCount >= 0xd) b1 = in.readBool(); s32 w3 = 0; if (propCount >= 0xe) w3 = in.readUint32Big(); return CLightParameters(a, b, c, d, e, col, f, g, h, vec, w1, w2, b1, w3); } return CLightParameters::None(); } CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in) { ResId ancs = in.readUint32Big(); s32 charIdx = in.readUint32Big(); u32 defaultAnim = in.readUint32Big(); return CAnimationParameters(ancs, charIdx, defaultAnim); } zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation, const zeus::CVector3f& position) { return zeus::CTransform::RotateZ(zeus::degToRad(orientation.z)) * zeus::CTransform::RotateY(zeus::degToRad(orientation.y)) * zeus::CTransform::RotateX(zeus::degToRad(orientation.x)) + position; } CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { if (!EnsurePropertyCount(propCount, 24, "Actor")) return nullptr; SScaledActorHead head = LoadScaledActorHead(in, mgr); zeus::CVector3f collisionExtent; collisionExtent.readBig(in); zeus::CVector3f centroid; centroid.readBig(in); float f1 = in.readFloatBig(); float f2 = in.readFloatBig(); CHealthInfo hInfo(in); CDamageVulnerability dInfo(in); ResId staticId = in.readUint32Big(); CAnimationParameters aParms = LoadAnimationParameters(in); CActorParameters actParms = LoadActorParameters(in); bool b1 = in.readBool(); bool b2 = in.readBool(); bool b3 = in.readBool(); bool b4 = in.readBool(); bool b5 = in.readBool(); u32 w2 = in.readUint32Big(); float f3 = in.readFloatBig(); bool b6 = in.readBool(); bool b7 = in.readBool(); bool b8 = in.readBool(); bool b9 = in.readBool(); FourCC animType = g_ResFactory->GetResourceTypeById(aParms.x0_ancs); if (!g_ResFactory->GetResourceTypeById(staticId) && !animType) return nullptr; zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, centroid); CMaterialList list; if (b2) list.x0_ = 0x80000000000; if (b3) list.x0_ |= 8; if (b4) list.x0_ |= 32; bool generateExtent = false; if (collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) generateExtent = true; CModelData data; if (animType == SBIG('ANCS')) { CAnimRes aRes; aRes.x0_ancsId = aParms.x0_ancs; aRes.x4_charIdx = aParms.x4_charIdx; aRes.x8_scale = head.x40_scale; aRes.x14_ = true; aRes.x1c_defaultAnim = aParms.x8_defaultAnim; data = aRes; } else { CStaticRes sRes; sRes.x0_cmdlId = staticId; sRes.x4_scale = head.x40_scale; data = sRes; } if (collisionExtent.isZero() || generateExtent) aabb = data.GetBounds(head.x10_transform.getRotation()); return new CScriptActor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, data, aabb, f1, f2, list, hInfo, dInfo, actParms, b1, b5, w2, f3, b6, b7, b8, b9); } CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { if (!EnsurePropertyCount(propCount, 13, "Waypoint")) return nullptr; SActorHead head = LoadActorHead(in, mgr); bool b1 = in.readBool(); float f1 = in.readFloatBig(); float f2 = in.readFloatBig(); u32 w1 = in.readUint32Big(); u32 w2 = in.readUint32Big(); u32 w3 = in.readUint32Big(); u32 w4 = in.readUint32Big(); u32 w5 = in.readUint32Big(); u32 w6 = in.readUint32Big(); u32 w7 = in.readUint32Big(); return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1, f2, w1, w2, w3, w4, w5, w6, w7); } CEntity* ScriptLoader::LoadDoorArea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadTimer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCounter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDock(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRandomRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadBloodFlower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMetareeAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMetroidAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadJellyZap(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadControllerAction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSwitch(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAIJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMidi(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPuffer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadTryclops(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadRidley(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadScriptBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { } }