#pragma once #include #include "Runtime/World/CActor.hpp" #include "Runtime/World/CVisorFlare.hpp" namespace urde { class CScriptVisorFlare : public CActor { CVisorFlare xe8_flare; bool x11c_notInRenderLast = true; public: CScriptVisorFlare(TUniqueId, std::string_view name, const CEntityInfo& info, bool, const zeus::CVector3f&, CVisorFlare::EBlendMode blendMode, bool, float, float, float, u32, u32, const std::vector& flares); void Accept(IVisitor& visitor) override; void Think(float, CStateManager& stateMgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void Render(const CStateManager&) const override; }; } // namespace urde