#pragma once #include "CActor.hpp" namespace urde { class CScriptSpiderBallWaypoint : public CActor { enum class ECheckActiveWaypoint { Check, SkipCheck }; u32 xe8_; std::vector xec_waypoints; rstl::optional xfc_aabox; public: CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32); void Accept(IVisitor&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Render(const CStateManager& mgr) const { CActor::Render(mgr); } void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {} rstl::optional GetTouchBounds() const { return xfc_aabox; } void AccumulateBounds(const zeus::CVector3f& v); void BuildWaypointListAndBounds(CStateManager& mgr); void AddPreviousWaypoint(TUniqueId uid); TUniqueId PreviousWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const; TUniqueId NextWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const; void GetClosestPointAlongWaypoints(CStateManager& mgr, const zeus::CVector3f& ballPos, float maxPointToBallDist, const CScriptSpiderBallWaypoint*& closestWaypoint, zeus::CVector3f& closestPoint, zeus::CVector3f& deltaBetweenPoints, float deltaBetweenInterpDist, zeus::CVector3f& interpDeltaBetweenPoints) const; }; } // namespace urde