#pragma once #include #include #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Graphics/CLineRenderer.hpp" #include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include #include namespace urde { class CMapWorldInfo; class CStateManager; class CMappableObject { static boo::ObjToken g_doorVbo; static boo::ObjToken g_doorIbo; public: enum class EMappableObjectType { BlueDoor = 0, ShieldDoor = 1, IceDoor = 2, WaveDoor = 3, PlasmaDoor = 4, BigDoor1 = 5, BigDoor2 = 6, IceDoorCeiling = 7, IceDoorFloor = 8, WaveDoorCeiling = 9, WaveDoorFloor = 10, PlasmaDoorCeiling = 11, PlasmaDoorFloor = 12, IceDoorFloor2 = 13, WaveDoorFloor2 = 14, PlasmaDoorFloor2 = 15, DownArrowYellow = 27, /* Maintenance Tunnel */ UpArrowYellow = 28, /* Phazon Processing Center */ DownArrowGreen = 29, /* Elevator A */ UpArrowGreen = 30, /* Elite Control Access */ DownArrowRed = 31, /* Elevator B */ UpArrowRed = 32, /* Fungal Hall Access */ TransportLift = 33, SaveStation = 34, MissileStation = 37 }; enum class EVisMode { Always, MapStationOrVisit, Visit, Never, MapStationOrVisit2 }; private: static zeus::CVector3f skDoorVerts[8]; EMappableObjectType x0_type; EVisMode x4_visibilityMode; TEditorId x8_objId; u32 xc_; zeus::CTransform x10_transform; struct DoorSurface { CMapSurfaceShader m_surface; CLineRenderer m_outline; DoorSurface(boo::IGraphicsDataFactory::Context& ctx) : m_surface(ctx, g_doorVbo, g_doorIbo) , m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true) {} }; std::optional m_doorSurface; std::optional m_texQuadFilter; zeus::CTransform AdjustTransformForType() const; std::pair GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const; public: CMappableObject(const void* buf); CMappableObject(CMappableObject&&) = default; void PostConstruct(const void*); const zeus::CTransform& GetTransform() const { return x10_transform; } EMappableObjectType GetType() const { return x0_type; } void Draw(int, const CMapWorldInfo&, float, bool) const; void DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo, float alpha, int surfIdx, bool needsVtxLoad) const; zeus::CVector3f BuildSurfaceCenterPoint(int surfIdx) const; bool IsDoorConnectedToArea(int idx, const CStateManager&) const; bool IsDoorConnectedToVisitedArea(const CStateManager&) const; bool IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const; bool GetIsSeen() const; void CreateDoorSurface(boo::IGraphicsDataFactory::Context& ctx) { m_doorSurface.emplace(ctx); } static void ReadAutoMapperTweaks(const ITweakAutoMapper&); static bool GetTweakIsMapVisibilityCheat(); static bool IsDoorType(EMappableObjectType type) { return type >= EMappableObjectType::BlueDoor && type <= EMappableObjectType::PlasmaDoorFloor2; } static void Shutdown(); }; } // namespace urde