#include "Runtime/CGameHintInfo.hpp" #include "Runtime/CMemoryCardSys.hpp" #include "Runtime/CToken.hpp" #include "Runtime/GameGlobalObjects.hpp" namespace urde { CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version) { u32 hintCount = in.readUint32Big(); x0_hints.reserve(hintCount); for (u32 i = 0; i < hintCount; ++i) x0_hints.emplace_back(in, version); } CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version) : x0_name(in.readString()) , x10_immediateTime(in.readFloatBig()) , x14_normalTime(in.readFloatBig()) , x18_stringId(in.readUint32Big()) , x1c_textTime(3.f * float(version <= 0 ? 1 : in.readUint32Big())) { u32 locationCount = in.readUint32Big(); x20_locations.reserve(locationCount); for (u32 i = 0; i < locationCount; ++i) x20_locations.emplace_back(in, version); } CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32) : x0_mlvlId(in.readUint32Big()) , x4_mreaId(in.readUint32Big()) , x8_areaId(in.readUint32Big()) , xc_stringId(in.readUint32Big()) {} int CGameHintInfo::FindHintIndex(const char* str) { const std::vector& gameHints = g_MemoryCardSys->GetHints(); const auto& it = std::find_if(gameHints.begin(), gameHints.end(), [&str](const CGameHint& gh) -> bool { return gh.GetName() == str; }); return (it != gameHints.end() ? it - gameHints.begin() : -1); } CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*) { in.readUint32Big(); s32 version = in.readInt32Big(); return TToken::GetIObjObjectFor(std::make_unique(in, version)); } } // namespace urde