#pragma once #include #include #include "Runtime/IFactory.hpp" #include "Runtime/RetroTypes.hpp" namespace urde { class CGameHintInfo { public: struct SHintLocation { CAssetId x0_mlvlId; CAssetId x4_mreaId; TAreaId x8_areaId = kInvalidAreaId; CAssetId xc_stringId; SHintLocation(CInputStream&, s32); }; class CGameHint { std::string x0_name; float x10_immediateTime; float x14_normalTime; CAssetId x18_stringId; float x1c_textTime; std::vector x20_locations; public: CGameHint(CInputStream&, s32); float GetNormalTime() const { return x14_normalTime; } float GetImmediateTime() const { return x10_immediateTime; } float GetTextTime() const { return x1c_textTime; } std::string_view GetName() const { return x0_name; } CAssetId GetStringID() const { return x18_stringId; } const std::vector& GetLocations() const { return x20_locations; } }; private: std::vector x0_hints; public: CGameHintInfo(CInputStream&, s32); const std::vector& GetHints() const { return x0_hints; } static int FindHintIndex(const char* str); }; CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*); } // namespace urde