#include "Runtime/CMainFlowBase.hpp" #include "Runtime/CArchitectureMessage.hpp" namespace urde { CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) { switch (msg.GetType()) { case EArchMsgType::TimerTick: AdvanceGameState(queue); break; case EArchMsgType::SetGameState: { const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg); x14_gameState = EClientFlowStates(state.x4_parm); SetGameState(x14_gameState, queue); return EMessageReturn::Exit; } default: break; } return EMessageReturn::Normal; } } // namespace urde