#include "Runtime/CScannableObjectInfo.hpp" #include "Runtime/GameGlobalObjects.hpp" namespace urde { CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, CAssetId resId) : x0_scannableObjectId(resId) { u32 version = in.readUint32Big(); Load(in, version); for (u32 i = 0; i < x14_buckets.size(); ++i) { x14_buckets[i].x4_appearanceRange *= x8_totalDownloadTime; } float appearanceOffset = g_tweakGui->GetScanAppearanceDuration(); for (u32 i = 0; i < x14_buckets.size(); ++i) { if (x14_buckets[i].x8_imagePos != -1) { x8_totalDownloadTime += appearanceOffset; for (u32 j = i; j < x14_buckets.size(); j++) x14_buckets[j].x4_appearanceRange += appearanceOffset; } } for (u32 i = 0; i < x14_buckets.size() - 1; ++i) { for (u32 j = i + 1; j < x14_buckets.size(); ++j) { if (x14_buckets[i].x8_imagePos == x14_buckets[j].x8_imagePos && x14_buckets[i].x8_imagePos != -1) x14_buckets[j].x8_imagePos = -1; } } } void CScannableObjectInfo::Load(CInputStream& in, u32 version) { in.readUint32Big(); in.readUint32Big(); x4_stringId = in.readUint32Big(); if (version < 4) x8_totalDownloadTime = in.readFloatBig(); else { u32 scanSpeed = in.readUint32Big(); x8_totalDownloadTime = g_tweakGui->GetScanSpeed(scanSpeed); } xc_category = in.readUint32Big(); if (version > 4) x10_important = in.readBool(); for (u32 i = 0; i < 4; i++) x14_buckets.emplace_back(in, version); } CScannableObjectInfo::SBucket::SBucket(CInputStream& in, u32 version) { x0_texture = in.readUint32Big(); x4_appearanceRange = in.readFloatBig(); x8_imagePos = in.readUint32Big(); if (version > 1) { xc_size.x = in.readUint32Big(); xc_size.y = in.readUint32Big(); x14_interval = in.readFloatBig(); if (version >= 3) x18_fadeDuration = in.readFloatBig(); } } CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer&, CObjectReference* selfRef) { return TToken::GetIObjObjectFor(std::make_unique(in, tag.id)); } } // namespace urde