#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/Collision/CMaterialFilter.hpp" #include namespace urde { enum class ESortedList { MinX, MinY, MinZ, MaxX, MaxY, MaxZ }; struct SSortedList { std::array x0_ids; u32 x800_size = 0; void Reset() { x0_ids.fill(-1); } SSortedList() { Reset(); } }; class CActor; class CSortedListManager { struct SNode { const CActor* x0_actor = nullptr; zeus::CAABox x4_box = zeus::skNullBox; std::array x1c_selfIdxs{-1, -1, -1, -1, -1, -1}; s16 x28_next = -1; bool x2a_populated = false; SNode() = default; SNode(const CActor* act, const zeus::CAABox& aabb) : x0_actor(act), x4_box(aabb), x2a_populated(true) {} }; std::array x0_nodes; std::array xb000_sortedLists; void Reset(); void AddToLinkedList(s16 a, s16& b, s16& c) const; void RemoveFromList(ESortedList, s16); void MoveInList(ESortedList, s16); void InsertInList(ESortedList, SNode& node); s16 FindInListUpper(ESortedList, float) const; s16 FindInListLower(ESortedList, float) const; s16 ConstructIntersectionArray(const zeus::CAABox&); s16 CalculateIntersections(ESortedList, ESortedList, s16, s16, s16, s16, ESortedList, ESortedList, ESortedList, ESortedList, const zeus::CAABox&); public: CSortedListManager(); void BuildNearList(rstl::reserved_vector&, const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, const CActor*) const; void BuildNearList(rstl::reserved_vector&, const CActor&, const zeus::CAABox&) const; void BuildNearList(rstl::reserved_vector&, const zeus::CAABox&, const CMaterialFilter&, const CActor*) const; void Remove(const CActor*); void Move(const CActor* act, const zeus::CAABox& aabb); void Insert(const CActor* act, const zeus::CAABox& aabb); bool ActorInLists(const CActor* act) const; }; } // namespace urde