#include "Runtime/CTextureCache.hpp" #include "Runtime/CToken.hpp" namespace urde { CTextureCache::CTextureCache(CInputStream& in) { u32 textureCount = in.readUint32Big(); for (u32 i = 0; i < textureCount; ++i) { CAssetId uid(in); if (m_textureInfo.find(uid) == m_textureInfo.end()) m_textureInfo.emplace(uid, CTextureInfo(in)); } } const CTextureInfo* CTextureCache::GetTextureInfo(CAssetId id) const { auto it = m_textureInfo.find(id); if (it == m_textureInfo.end()) return nullptr; return &it->second; } CFactoryFnReturn FTextureCacheFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference* selfRef) { return TToken::GetIObjObjectFor(std::make_unique(in)); } }