#include "Runtime/Camera/CInterpolationCamera.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Camera/CBallCamera.hpp" #include "Runtime/Camera/CCameraManager.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CScriptSpindleCamera.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf) : CGameCamera(uid, false, "Interpolation Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId), xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0) {} void CInterpolationCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CInterpolationCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { CGameCamera::AcceptScriptMsg(msg, sender, mgr); } void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) { // Empty } void CInterpolationCamera::Render(const CStateManager& mgr) const { // Empty } void CInterpolationCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { // Empty } void CInterpolationCamera::Think(float dt, CStateManager& mgr) { if (!GetActive()) return; x15c_currentFov = mgr.GetCameraManager()->GetBallCamera()->GetFov(); x170_24_perspDirty = true; if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing) DeactivateInterpCamera(mgr); x18c_time += dt; if (x18c_time > x190_maxTime) x18c_time = x190_maxTime; zeus::CTransform xf = GetTransform(); if (TCastToConstPtr cam = mgr.GetObjectById(x188_targetId)) { zeus::CVector3f targetOrigin = cam->GetTranslation(); zeus::CVector3f ballLookPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPos(); if (mgr.GetCameraManager()->GetBallCamera()->GetBehaviour() == CBallCamera::EBallCameraBehaviour::SpindleCamera) { if (TCastToConstPtr spindle = mgr.GetObjectById(mgr.GetCameraManager()->GetSpindleCameraId())) { float mag = (mgr.GetPlayer().GetTranslation() - spindle->GetTranslation()).magnitude(); ballLookPos = spindle->GetTranslation() + (mag * spindle->GetTransform().frontVector()); } } bool deactivate = false; if (x1d8_24_sinusoidal) deactivate = InterpolateSinusoidal(xf, targetOrigin, ballLookPos, x190_maxTime, x18c_time); else deactivate = InterpolateWithDistance(xf, targetOrigin, ballLookPos, x1d0_positionSpeed, x1d4_rotationSpeed, dt, x190_maxTime, x18c_time); SetTransform(xf); if (deactivate) DeactivateInterpCamera(mgr); } else DeactivateInterpCamera(mgr); } void CInterpolationCamera::SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed, float rotationSpeed, TUniqueId camId, bool sinusoidal, CStateManager& mgr) { SetActive(true); SetTransform(xf); x1c4_lookPos = lookPos; x188_targetId = camId; x1d8_24_sinusoidal = sinusoidal; x190_maxTime = maxTime; x1d0_positionSpeed = positionSpeed; x1d4_rotationSpeed = rotationSpeed; x1dc_closeInAngle = 2.f * M_PIF; x18c_time = 0.f; if (TCastToConstPtr cam = (mgr.GetObjectById(camId))) { x15c_currentFov = cam->GetFov(); x170_24_perspDirty = true; } } void CInterpolationCamera::DeactivateInterpCamera(CStateManager& mgr) { SetActive(false); if (!mgr.GetCameraManager()->ShouldBypassInterpolation()) mgr.GetCameraManager()->SetCurrentCameraId(x188_targetId, mgr); } bool CInterpolationCamera::InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos, float maxTime, float curTime) { if (curTime > maxTime) curTime = maxTime; float t = zeus::clamp(-1.f, curTime / maxTime, 1.f); float sinT = std::sin(t * (M_PIF / 2.f)); t *= 2.f; zeus::CVector3f interpOrigin = (1.f - (t - sinT)) * (GetTranslation() - targetOrigin) + targetOrigin; zeus::CVector3f lookDir = lookPos - interpOrigin; if (lookDir.canBeNormalized()) lookDir.normalize(); else lookDir = x34_transform.basis[1]; zeus::CVector3f lookDirFlat = lookDir; lookDirFlat.z() = 0.f; if (lookDirFlat.canBeNormalized()) { t = zeus::clamp(-1.f, t, 1.f); float lookProj = zeus::clamp(-1.f, x34_transform.basis[1].dot(lookDir), 1.f); float ang = (1.f - t) * std::acos(lookProj); if (ang > x1dc_closeInAngle) ang = x1dc_closeInAngle; else x1dc_closeInAngle = ang; zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir); if (std::fabs(lookProj) < 0.999999f) { zeus::CVector3f xfLookDir = zeus::CQuaternion::lookAt(lookDir, x34_transform.basis[1], ang).transform(lookDir); lookXf = zeus::lookAt(interpOrigin, interpOrigin + xfLookDir); } xf = lookXf; } else { xf = x34_transform; xf.origin = interpOrigin; } return curTime >= maxTime; } bool CInterpolationCamera::InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos, float positionSpeed, float rotationSpeed, float dt, float maxTime, float curTime) { zeus::CVector3f interpOrigin = xf.origin; zeus::CVector3f originDir = targetOrigin - interpOrigin; float sdt = positionSpeed * dt; bool ret = false; bool positionFail = false; if (originDir.canBeNormalized() && originDir.magnitude() > sdt) { float lookDist = originDir.magnitude(); originDir.normalize(); float scale = zeus::clamp(-1.f, lookDist / 0.5f, 1.f) * sdt; interpOrigin += originDir * scale; if (lookDist < scale) { interpOrigin = targetOrigin; positionFail = true; } } else { interpOrigin = targetOrigin; positionFail = true; } zeus::CVector3f lookPosDelta = lookPos - x1c4_lookPos; if (lookPosDelta.magnitude() > sdt) { float deltaMag = lookPosDelta.magnitude(); lookPosDelta.normalize(); float scale = zeus::clamp(-1.f, deltaMag / 0.5f, 1.f) * sdt; x1c4_lookPos += lookPosDelta * scale; } else { x1c4_lookPos = lookPos; } zeus::CVector3f lookDir = x1c4_lookPos - interpOrigin; if (lookDir.canBeNormalized()) lookDir.normalize(); else lookDir = x34_transform.basis[1]; float lookProj = zeus::clamp(-1.f, xf.basis[1].dot(lookDir), 1.f); float ang = zeus::clamp(-1.f, std::acos(lookProj) / (M_PIF / 6.f), 1.f) * rotationSpeed * dt; zeus::CVector3f lookDirFlat = lookDir; lookDirFlat.z() = 0.f; bool rotationFail = false; if (lookDirFlat.canBeNormalized()) { zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir); if (lookProj < 0.999999f) lookXf = zeus::CQuaternion::lookAt(xf.basis[1], lookDir, ang).toTransform() * xf.getRotation(); else rotationFail = true; lookXf.origin = interpOrigin; xf = lookXf; } else { xf = x34_transform; xf.origin = interpOrigin; rotationFail = true; } if (positionFail && rotationFail) ret = true; if (curTime >= maxTime && lookProj >= 0.9999f) ret = true; return ret; } } // namespace urde