#pragma once #include "Runtime/Camera/CCameraSpline.hpp" #include "Runtime/Camera/CGameCamera.hpp" namespace urde { class CPathCamera : public CGameCamera { public: enum class EInitialSplinePosition { BallCamBasis, Negative, Positive, ClampBasis }; private: CCameraSpline x188_spline; float x1d4_pos = 0.f; float x1d8_time = 0.f; float x1dc_lengthExtent; float x1e0_filterMag; float x1e4_filterProportion; EInitialSplinePosition x1e8_initPos; u32 x1ec_flags; float x1f0_minEaseDist; float x1f4_maxEaseDist; public: CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float lengthExtent, float filterMag, float filterProportion, float minEaseDist, float maxEaseDist, u32 flags, EInitialSplinePosition initPos); void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; void Render(const CStateManager&) const override {} void ProcessInput(const CFinalInput&, CStateManager& mgr) override; void Reset(const zeus::CTransform&, CStateManager& mgr) override; zeus::CTransform MoveAlongSpline(float, CStateManager&); void ClampToClosedDoor(CStateManager&); }; } // namespace urde