#include "Runtime/Character/CInt32POINode.hpp" #include "Runtime/Character/CAnimSourceReader.hpp" namespace urde { CInt32POINode::CInt32POINode() : CInt32POINode(""sv, EPOIType::EmptyInt32, CCharAnimTime(), -1, false, 1.f, -1, 0, 0, "root"sv) {} CInt32POINode::CInt32POINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique, float weight, s32 charIndex, s32 flags, s32 val, std::string_view locator) : CPOINode(name, type, time, index, unique, weight, charIndex, flags), x38_val(val), x3c_locatorName(locator) {} CInt32POINode::CInt32POINode(CInputStream& in) : CPOINode(in), x38_val(in.readUint32Big()), x3c_locatorName(in.readString()) {} CInt32POINode CInt32POINode::CopyNodeMinusStartTime(const CInt32POINode& node, const CCharAnimTime& startTime) { CInt32POINode ret = node; ret.x1c_time -= startTime; return ret; } } // namespace urde