#include "Runtime/Character/CParticleData.hpp" namespace urde { CParticleData::CParticleData(CInputStream& in) : x0_duration(in.readUint32Big()) , x4_particle(in) , xc_boneName(in.readString()) , x1c_scale(in.readFloatBig()) , x20_parentMode(EParentedMode(in.readUint32Big())) {} } // namespace urde